Gforcex / GPU-BookLinks
ShaderX, GPU Pro, GPU Zen
☆176Updated last month
Alternatives and similar repositories for GPU-Book
Users that are interested in GPU-Book are comparing it to the libraries listed below
Sorting:
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆309Updated last year
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆83Updated 2 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆62Updated 4 years ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆88Updated 4 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆150Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆60Updated 4 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆103Updated 2 years ago
- HBAO+☆216Updated 4 years ago
- Vulkan implementation of ReSTIR☆172Updated 3 years ago
- BRDF LUT generation for PBR Pipelines☆158Updated 7 years ago
- Master's thesis implementing real-time global illumination method.☆156Updated 7 years ago
- A comprehensive collection of Physically Based Rendering resources.