Gforcex / GPU-Book
ShaderX, GPU Pro, GPU Zen
☆161Updated 2 months ago
Alternatives and similar repositories for GPU-Book:
Users that are interested in GPU-Book are comparing it to the libraries listed below
- A comprehensive collection of Physically Based Rendering resources.☆104Updated 4 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆386Updated last year
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆71Updated last year
- DirectX 12 Renderer☆336Updated 3 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆71Updated 4 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆264Updated 9 months ago
- Data Driven Rendering repository☆258Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆55Updated 4 years ago
- Horizon Based Ambient Occlusion☆113Updated 9 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆493Updated last month
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆353Updated 4 years ago
- HBAO+☆202Updated 3 years ago
- Example programs and source code for GPU Zen 2☆146Updated 5 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆134Updated last month
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆122Updated last month
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆72Updated 3 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆105Updated 11 months ago
- Render Pipeline Shaders SDK☆330Updated 8 months ago
- The Modern Vulkan Cookbook published by Packt☆121Updated 5 months ago
- A simple demo to show off the capabilities of the Cauldron framework☆125Updated 2 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆135Updated 2 years ago
- UE5 Style Render Engine Based On Vulkan☆111Updated last month
- A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)☆65Updated 5 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆69Updated 3 months ago
- ☆146Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆312Updated 2 weeks ago
- Awesome D3D12 ecosystem☆246Updated 6 years ago