ShaderX, GPU Pro, GPU Zen
☆206Mar 28, 2026Updated 4 months ago
Alternatives and similar repositories for GPU-Book
Users that are interested in GPU-Book are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- Graphic Engine & Game Engine lists☆2,268Jul 9, 2026Updated last month
- Checkerboard rendering with Magnum and OpenGL☆43Jun 5, 2022Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆710Dec 17, 2019Updated 6 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Atmospheric scattering written in C++ using OpenGL☆16Aug 27, 2021Updated 4 years ago
- some lighting brdf model in unity3D☆21Oct 11, 2018Updated 7 years ago
- Docker image with Microsoft DirectX shader compiler (dxil and spirv)☆11Dec 4, 2018Updated 7 years ago
- ☆14Jul 2, 2020Updated 6 years ago
- Port of AMD's TressFX hair rendering and simulation technology to OpenGL☆15Sep 22, 2023Updated 2 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆122Mar 11, 2025Updated last year
- 为高性能而生的游戏运行时与工具箱☆926Oct 20, 2025Updated 9 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- ☆13Oct 25, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆893Apr 22, 2024Updated 2 years ago
- MiniEngine-learning☆64Jul 21, 2019Updated 7 years ago
- 3D engine with modern graphics☆7,176Updated this week
- Real-Time Hybrid Hair Rendering using Vulkan™☆469Feb 16, 2024Updated 2 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Data Driven Rendering repository☆295Dec 20, 2021Updated 4 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Apr 27, 2019Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Mar 9, 2018Updated 8 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Game Engines with Source: Learning from the best☆759Jul 15, 2026Updated 3 weeks ago
- RTX Global Illumination (RTXGI)☆861Feb 5, 2024Updated 2 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆159Jan 6, 2025Updated last year
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆31Mar 24, 2026Updated 4 months ago
- Modern cross-platform graphics engine written in C++☆546Jun 8, 2026Updated 2 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆704Nov 11, 2024Updated last year
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 9 months ago
- Getting Started with RTX Ray Tracing☆675Jun 19, 2020Updated 6 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Real-Time Global Illumination - University of Leeds MSc Project.☆48Oct 7, 2021Updated 4 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆845Sep 11, 2022Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆96Nov 24, 2022Updated 3 years ago
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 5 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,038May 6, 2021Updated 5 years ago