Fixtone / DungeonCarverLinks
DungeonCarver is an implementation of the most popular dungeon generating algorithms
☆50Updated 5 years ago
Alternatives and similar repositories for DungeonCarver
Users that are interested in DungeonCarver are comparing it to the libraries listed below
Sorting:
- An open source roguelike written in C#☆125Updated 9 years ago
- A repository for code related to RogueLike development☆74Updated 2 years ago
- Procedural dungeon tile based map generator.☆114Updated 6 years ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated 2 years ago
- GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector☆57Updated 10 years ago
- A procedural map generator for roguelike games☆213Updated 4 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 9 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- a roguelike framework for C# with ECS and Unity integration☆101Updated 4 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 7 years ago
- ☆58Updated 9 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 2 years ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 7 years ago
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆46Updated 6 years ago
- Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx.…☆286Updated 7 years ago
- Procedurally generated quests and stories for computer games.☆65Updated 7 years ago
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- Basic roguelike unity project☆40Updated 8 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 5 months ago
- 2.5D pixel-based game engine built on XNA/FNA/MonoGame.☆53Updated 5 years ago
- The core code responsible for managing a player’s progress through a turn-based adventure in Soda Dungeon 2☆35Updated 4 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 5 years ago
- A basic building system written in Monogame with the Nez framework☆22Updated 7 years ago
- A flood fill algorithm implementation for C#☆89Updated 5 years ago
- ☆91Updated 9 years ago
- An open source C# library used to read BulletML XML files☆74Updated 4 years ago
- XNA Implementation for Mono based platforms☆115Updated 12 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- A status/attribute rule manager lib for C# games☆27Updated 4 months ago
- Herringbone Wang Tile dungeon generators☆19Updated 8 years ago