Fixtone / DungeonCarverLinks
DungeonCarver is an implementation of the most popular dungeon generating algorithms
☆48Updated 5 years ago
Alternatives and similar repositories for DungeonCarver
Users that are interested in DungeonCarver are comparing it to the libraries listed below
Sorting:
- A repository for code related to RogueLike development☆74Updated 2 years ago
- An open source roguelike written in C#☆124Updated 9 years ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated 2 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 2 years ago
- a roguelike framework for C# with ECS and Unity integration☆101Updated 4 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆54Updated 7 years ago
- ☆58Updated 9 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆56Updated 6 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆46Updated 6 years ago
- Procedural dungeon tile based map generator.☆114Updated 6 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 9 years ago
- A basic building system written in Monogame with the Nez framework☆22Updated 7 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 5 months ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 5 years ago
- A procedural map generator for roguelike games☆213Updated 3 years ago
- Basic roguelike unity project☆40Updated 8 years ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆61Updated 4 years ago
- 2.5D pixel-based game engine built on XNA/FNA/MonoGame.☆53Updated 5 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆54Updated 4 years ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆29Updated 3 years ago
- "You are Colonel Jean-François Hubert from the French army. As the most badass colonel ever, you take on your missions naked, without any…☆29Updated 2 years ago
- XNA Implementation for Mono based platforms☆115Updated 12 years ago
- Binocle is a simple 2D code-based framework for Unity☆23Updated 4 years ago
- GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector☆56Updated 10 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆71Updated 4 years ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 7 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 10 years ago
- Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The obje…☆13Updated 3 years ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago