Large Scale Terrain Authoring Through Erosion Simulation in WebGPU
☆19Dec 11, 2023Updated 2 years ago
Alternatives and similar repositories for WebGPU-Erosion-Simulation
Users that are interested in WebGPU-Erosion-Simulation are comparing it to the libraries listed below
Sorting:
- Comparisons of shaders across multiple APIs☆23Feb 23, 2023Updated 3 years ago
- Allows modification of real-time SpeedTree meshes (SRT) into Blender.☆10Jan 22, 2026Updated last month
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆56Mar 13, 2024Updated last year
- A simple WebGL glTF viewer☆39Apr 20, 2019Updated 6 years ago
- cool bevy editor mockup, dual licensed under☆10Aug 10, 2024Updated last year
- WebGL 2 test☆46Apr 19, 2016Updated 9 years ago
- voxel block terrain prototype using bevy☆11Jan 30, 2022Updated 4 years ago
- some useful front end code snippets☆10Aug 29, 2018Updated 7 years ago
- UE4 Wrapper for Auburns's FastNoise library☆13Mar 5, 2020Updated 5 years ago
- ☆13Apr 9, 2023Updated 2 years ago
- Neural-Guided Room Layout Generation with Bubble Diagram Constraints☆12May 19, 2023Updated 2 years ago
- Shell script for building a local Jekyll site and deploying to GitHub☆13Jul 25, 2014Updated 11 years ago
- Effect Node METAVERSE is a open source boilerplate project for helping everyone own their own metaverse.☆14May 26, 2022Updated 3 years ago
- ☆11Aug 25, 2015Updated 10 years ago
- ☆14Nov 23, 2024Updated last year
- Implementation of Ear Cutting algorithm for Procedural Mesh in Unreal Engine 4☆10May 20, 2022Updated 3 years ago
- Simple ML digit recognition in SideFX Houdini using PyTorch and Numpy☆10Dec 6, 2021Updated 4 years ago
- CLUCalcSource-4.3.3 original GPL source code, released in 2005 on www.clucalc.info by Christian Perwass☆12Jul 20, 2014Updated 11 years ago
- Website - using Jekyll and Bootstrap☆12Feb 20, 2026Updated last week
- Parallelizing Google's PageRank algorithm in C++ with CUDA framework on GPU. Conducted some experiments, tried new ideas. Final Course Pr…☆10May 20, 2021Updated 4 years ago
- Perfetto-based Vulkan Shader Profiler☆11Dec 12, 2025Updated 2 months ago
- How to inport dae for defold☆11Jul 6, 2021Updated 4 years ago
- Text-to-video generation.☆10Jul 22, 2022Updated 3 years ago
- A CUDA renderer for the Buddhabrot fractal☆13Sep 14, 2023Updated 2 years ago
- Moved to https://git.polyfloyd.net/polyfloyd/ledcube-shaders☆13Mar 15, 2019Updated 6 years ago
- ☆12Jul 7, 2021Updated 4 years ago
- Cog implementation of "Sonic: Shifting Focus to Global Audio Perception in Portrait Animation"☆12Apr 16, 2025Updated 10 months ago
- A collection of sample code projects using Babylon Native to illustrate various scenarios☆11Mar 27, 2025Updated 11 months ago
- Pytorch UNET to perform segmentation of building facades☆11Nov 22, 2020Updated 5 years ago
- a little tool for easing values with spring forces for animations☆11Mar 3, 2023Updated 2 years ago
- proj4 coordinate transforms in glsl☆39Oct 30, 2021Updated 4 years ago
- A tiny runtime library for type assertions☆11Jun 13, 2025Updated 8 months ago
- A time library for the Motoko programming language.☆13Feb 8, 2021Updated 5 years ago
- Signed distance field library usable on both CPU and GPU.☆15Feb 17, 2026Updated last week
- An experimental binary distribution of TypeScript's tsc☆13May 31, 2021Updated 4 years ago
- A bare-bones WebGL library.☆17Jun 17, 2015Updated 10 years ago
- Generating game maps on 2D grid☆14Feb 8, 2021Updated 5 years ago
- Various tutorials to interact with the ConseilJS Library☆10Feb 15, 2019Updated 7 years ago
- A short python script that downloads satellite imagery from Google Maps.☆14Dec 9, 2021Updated 4 years ago