deg3x / EmberLinks
An OpenGL game engine with simple architecture and easy to understand codebase
☆48Updated 7 months ago
Alternatives and similar repositories for Ember
Users that are interested in Ember are comparing it to the libraries listed below
Sorting:
- 2D/3D game engine from scratch☆91Updated 6 months ago
- Vulkan Game-Engine Project☆60Updated last year
- An experimental game engine.☆176Updated 4 months ago
- Open source C++ 3D game engine☆153Updated 3 weeks ago
- Froggy OpenGL Engoodener☆148Updated last month
- NcEngine: 3D game engine written in modern C++ and Vulkan☆182Updated this week
- 3D Game Engine☆194Updated last month
- 3D game engine with a Vulkan renderer backend☆39Updated this week
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆67Updated this week
- C++ Game engine based on OpenGL☆48Updated last year
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆36Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆125Updated 11 months ago
- A simple yet powerful data-driven game engine built in C++☆244Updated last week
- ☆115Updated last year
- Modern D3D12/Vulkan graphics engine☆48Updated this week
- A rendering engine, what else?☆51Updated 3 years ago
- Cross-platform game engine☆41Updated last year
- A Vulkan Render Engine☆107Updated 3 weeks ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆102Updated 2 months ago
- C++/OpenGL 4.6 voxel game engine.☆110Updated 7 months ago
- Luna Rendering Engine☆23Updated last year
- Next-gen general purpose game engine written in modern C++☆59Updated 3 months ago
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆216Updated this week
- Toast Engine☆36Updated this week
- A deferred physically based 3D renderer into a simple to use header-only library.☆63Updated 9 months ago
- A C++20 vulkan game engine☆76Updated this week
- Learning Vulkan from code samples - Tutorial series☆64Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- 2D game engine and editor written in modern C++ and Vulkan☆68Updated last year
- Modern OpenGL 4.5 rendering techniques☆52Updated 4 years ago