HackerPoet / Engine4DLinks
A Unity toolkit for making 4D games
☆217Updated last year
Alternatives and similar repositories for Engine4D
Users that are interested in Engine4D are comparing it to the libraries listed below
Sorting:
- The Non-Euclidean Unity Backend for Hyperbolica☆283Updated 3 years ago
- Fractal particles☆97Updated 8 months ago
- ☆158Updated 11 months ago
- Volumetric rendering of fur☆224Updated last year
- ☆420Updated last year
- ☆82Updated 11 months ago
- A "real time" pixel sorter for Unity☆221Updated last year
- Sum of sines and fft fluid simulation with a physically based water shader☆478Updated last year
- Heightmap rendering using gl_VertexID magic☆97Updated last year
- ☆87Updated 6 months ago
- Greedy meshing algorithm for voxel models☆558Updated last year
- Multithreaded OpenGL texture streaming demo☆52Updated last year
- https://youtu.be/X-iSQQgOd1A☆234Updated 2 years ago
- The Octo voxel game engine☆325Updated 9 months ago
- Search for the K12 neighborly polyhedron.☆112Updated 8 months ago
- a Unity framework to create spacial 4 dimentional games, using raymarching☆214Updated 2 years ago
- A community-developed version of the original Marble Marcher - a fractal physics game.☆274Updated 6 months ago
- Benchmarks of different versions of a simple bee simulation☆38Updated last year
- An additive cyclic noise shader that makes a cool effect.☆412Updated 7 months ago
- ☆66Updated 4 months ago
- ☆106Updated 2 years ago
- Surface-Stable Fractal Dithering☆1,253Updated 6 months ago
- Augmented Vertex Block Descent (AVBD) reference implementation☆672Updated 3 weeks ago
- Layer-based infinite procedural generation☆410Updated 8 months ago
- surreal cellular automata☆349Updated 2 months ago
- An exploration of various grass rendering techniques☆294Updated 2 years ago
- ☆48Updated 2 years ago
- The water rendering and physics system used in Vertigo 2☆308Updated last year
- Source Code for Solomon's Link☆128Updated last year
- Gonkee's Epic Physics Engine 3D (Gepe3D)☆506Updated last year