HackerPoet / HyperEngine
The Non-Euclidean Unity Backend for Hyperbolica
☆262Updated 2 years ago
Related projects: ⓘ
- A Unity toolkit for making 4D games☆161Updated last month
- A community-developed version of the original Marble Marcher - a fractal physics game.☆259Updated this week
- An interactive conic visualization app used to record this video.☆183Updated 4 years ago
- ☆116Updated this week
- Volumetric rendering of fur☆176Updated 2 months ago
- ☆355Updated 2 months ago
- The Octo voxel game engine☆258Updated 2 weeks ago
- a Unity framework to create spacial 4 dimentional games, using raymarching☆212Updated last year
- 5D Diplomacy With Multiverse Time Travel☆123Updated this week
- A "real time" pixel sorter for Unity☆191Updated last year
- ☆1,047Updated 3 years ago
- ☆330Updated last month
- Sum of sines and fft fluid simulation with a physically based water shader☆363Updated 8 months ago
- A game of life with particles☆359Updated 3 years ago
- My Unity post processing pipeline and shaders☆577Updated 2 months ago
- A simple, relaxing fractal clock demo☆91Updated 4 years ago
- Cellular Automata GPU Renderer using the Vulkan API☆361Updated last year
- surreal cellular automata☆286Updated 2 months ago
- Gonkee's Epic Physics Engine 3D (Gepe3D)☆490Updated 5 months ago
- ☆431Updated 3 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆156Updated 6 months ago
- Simple 2D cloth simulation test + FABRIK (inverse kinematics) test☆176Updated 2 years ago
- Visualizer tool for Minecraft Biome map.☆52Updated 3 years ago
- Implementation of the overlapping model of the Wave Function Collapse algorithm☆111Updated 4 months ago
- Hyperbolic VR using Raymarching☆102Updated 5 years ago
- Coding Adventure☆1,024Updated 5 years ago
- A Minecraft clone demo (master thesis)☆241Updated last year
- ☆35Updated 2 years ago
- Desmos scripting language and successor to LISPsmos.☆101Updated last year
- ☆133Updated 2 years ago