vercidium-patreon / glvertexid
Heightmap rendering using gl_VertexID magic
☆85Updated 9 months ago
Alternatives and similar repositories for glvertexid:
Users that are interested in glvertexid are comparing it to the libraries listed below
- Greedy meshing algorithm for voxel models☆437Updated 5 months ago
- Multithreaded OpenGL texture streaming demo☆42Updated 8 months ago
- ☆180Updated last month
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆110Updated 9 months ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆63Updated last week
- ☆351Updated last month
- ☆263Updated 7 months ago
- ☆81Updated 9 months ago
- A voxel engine in a pot☆251Updated 3 weeks ago
- The Octo voxel game engine☆289Updated 2 months ago
- A light-weight header only Entity Component system for C++☆73Updated 2 weeks ago
- A recreation of Winston's shield effect from Overwatch using OpenGL☆51Updated 6 months ago
- ☆146Updated 4 months ago
- a voxel path-tracer☆161Updated last year
- ☆374Updated 6 months ago
- Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in …☆234Updated this week
- Lum - 3D voxel game renderer☆43Updated 3 weeks ago
- Community edition of the Slingshot physics engine☆105Updated last year
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆200Updated 5 months ago
- Fractal particles☆79Updated last month
- Custom voxel engine written in C++ and OpenGL☆76Updated 2 years ago
- Community edition of the T-RECS Entity Component System☆19Updated last year
- Game engine playground.☆140Updated last week
- Voxel.Wiki is a website that is all about voxels: Values on regular grids in three-dimensional space!☆31Updated last week
- Tower defense game written in Flecs☆71Updated 6 months ago
- Benchmarks of different versions of a simple bee simulation☆34Updated last year
- ☆57Updated 4 months ago
- a simple galaxy renderer with Vulkan☆119Updated 2 months ago
- An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot…☆112Updated 4 months ago
- Sum of sines and fft fluid simulation with a physically based water shader☆415Updated last year