Doprez / stride-arch-ecsLinks
An example in Stride using Arch ECS.
☆13Updated last year
Alternatives and similar repositories for stride-arch-ecs
Users that are interested in stride-arch-ecs are comparing it to the libraries listed below
Sorting:
- A tiny bevy-like archetype-style ECS library for dotnet☆131Updated this week
- C# ECS Benchmarks☆38Updated 3 months ago
- Modern .NET 9 based game engine☆51Updated this week
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆57Updated 2 years ago
- C# Port of libGDX☆27Updated 9 months ago
- Opinioned fork of FNA with nuget packages☆23Updated 3 months ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆51Updated last year
- ☆30Updated last year
- Various stride utilities / projects (stride3d.net)☆59Updated 9 months ago
- Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers☆106Updated this week
- Generate C# bindings from C headers☆29Updated 8 months ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆91Updated 8 months ago
- C# Rollback network SDK☆145Updated 2 weeks ago
- Cross platform .NET bindings for SDL3☆36Updated 5 months ago
- A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.☆133Updated this week
- Focus Game Engine. This is Stride/Xenko fast-tracked for Phr00t's Software games. Improvements over the original Focus on Vulkan support,…☆103Updated 2 months ago
- Probably the simplest to use ECS for C#☆94Updated 2 years ago
- ☆28Updated last year
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆14Updated 9 months ago
- High performance C# Entity System☆25Updated this week
- Cross-Platform .NET 8 C# 2D game engine build ontop of MonoGame.☆27Updated last month
- Water Template for Flax Engine☆20Updated 2 years ago
- Shape rendering library for MonoGame.☆63Updated last week
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆60Updated 3 months ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆66Updated 2 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆68Updated 10 months ago
- Manually updated idiomatic C# wrapper API with automatic updated C# native bindings for SDL and extensions on the main branch for v3 (SDL…☆57Updated this week
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆30Updated 3 years ago
- Tweening library for MonoGame.☆18Updated last year
- ☆27Updated 5 months ago