Modern .NET based game engine
☆53Updated this week
Alternatives and similar repositories for concrete
Users that are interested in concrete are comparing it to the libraries listed below
Sorting:
- C# Game Engine☆15Dec 3, 2024Updated last year
- minecraft clone with Silk.NET☆13Jul 30, 2024Updated last year
- Meshoptimizer bindings for C#. With NuGet package☆15Aug 27, 2025Updated 6 months ago
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Jan 17, 2026Updated last month
- Open-source .NET game engine☆42Feb 12, 2026Updated 2 weeks ago
- This is my custom open-source C# game engine designed from the ground-up for maximum possible performance rendering in VR with multiple c…☆13Updated this week
- The official repo of the HexaEngine game engine☆162Feb 13, 2026Updated 2 weeks ago
- Cross platform .NET bindings for SDL3☆38May 5, 2025Updated 9 months ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆94Jan 29, 2025Updated last year
- .NET AOT compiler for retro computers☆15Dec 30, 2025Updated 2 months ago
- yet another ancient minecraft clone☆16Nov 30, 2024Updated last year
- Create zero allocation capturing struct lambdas!☆16Jan 17, 2024Updated 2 years ago
- 3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14☆77Nov 16, 2025Updated 3 months ago
- ⏳ ➥ A particle simulator sandbox game inspired by the classic 'falling sand'.☆22Updated this week
- An experimentation in creating a game engine from scratch with .NET Core☆19Apr 15, 2024Updated last year
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆34Dec 8, 2022Updated 3 years ago
- ☆40Sep 18, 2025Updated 5 months ago
- Game and prototypes with SharpDX and Directx 11☆50Jan 5, 2026Updated last month
- WebAssembly Core API☆21Jan 4, 2026Updated last month
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆19Jul 28, 2025Updated 7 months ago
- Hedra is a 3D open world game I wrote from scratch while in highschool. The entire codebase is around +100k LOC☆29Jan 15, 2025Updated last year
- Open source level editor toolkit built on FNA+ImGui.NET☆25Feb 10, 2024Updated 2 years ago
- Drawing engine☆47Feb 20, 2026Updated last week
- A game where no one can tell you what you can or cannot do!☆31Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆23May 29, 2022Updated 3 years ago
- Maintained fork of AssimpNet that adds better interop with modern C#☆60Oct 10, 2025Updated 4 months ago
- A fast, Cross-platform .NET 10 C# 14 game engine.☆132Updated this week
- A fast, Cross-platform .NET 10 C# 14 Render Framework.☆136Updated this week
- Premake generator for ndk-build Android.mk with support for compiling various languages for multiple ABIs☆13Oct 30, 2021Updated 4 years ago
- Shamir's Secret-Sharing for Mnemonic Codes in C#☆13Aug 14, 2024Updated last year
- Commander C# Scripting Addin that can be used to automate simple tasks in Markdown Monster without creating an Addin. Launch external too…☆12Dec 12, 2025Updated 2 months ago
- Testing a light Vulkan 1.3 abstraction for 2D games☆10Dec 5, 2025Updated 2 months ago
- An extensible visual programming system.☆10May 8, 2016Updated 9 years ago
- C# port of stb_image_write.h☆29Feb 13, 2023Updated 3 years ago
- How to render into DirectX context using Vulkan☆31Sep 24, 2024Updated last year
- ImGui bindings for Vortice☆21Apr 3, 2022Updated 3 years ago
- A port of the dotnet/runtime RyuJIT compiler to C#☆48May 15, 2024Updated last year
- An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor☆729Feb 11, 2026Updated 2 weeks ago
- Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)☆27Aug 9, 2025Updated 6 months ago