C++ adaptive grid for fast collision detection between AABB particles.
☆24Sep 16, 2023Updated 2 years ago
Alternatives and similar repositories for FastCollisionDetectionLib
Users that are interested in FastCollisionDetectionLib are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C++ implementation of GJK and EPA algorithms for 2D collision detection☆26Dec 30, 2016Updated 9 years ago
- Collision detection for 3D shapes. Axis-aligned bounding boxes (AABB).☆13May 31, 2020Updated 5 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Apr 3, 2014Updated 12 years ago
- Main repository for the Asp Scripting Platform for embedded systems. Includes the Asp engine, compiler, and other tools. MIT license.☆19Feb 20, 2026Updated 2 months ago
- .NET Wrapper of the FFmpeg libraries☆27Sep 26, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Implementation of the GJK collision detection algorithm in MATLAB.☆26May 8, 2018Updated 7 years ago
- Autonomous Navigation for Differential Drive Robots☆14May 6, 2022Updated 3 years ago
- Generic cross-platform makefile for building C/C++/Objective-C libraries.☆14Aug 2, 2021Updated 4 years ago
- Dockerfile(s) to support ML, CV, NLP research and development, providing CUDA, TensorFlow, PyTorch and OpenCV☆14Jan 14, 2025Updated last year
- vtkBioeng is a collection of C++ classes that extend the Visualization Toolkit (VTK). These classes feature collision detection, polydata…☆16Aug 22, 2018Updated 7 years ago
- Расширение для QMK, дающее возможность задавать аккорды. Намного сильнее обычных combo в QMK.☆13Sep 27, 2025Updated 7 months ago
- Kind of bomberman made using Unreal Engine. Local Multiplayer☆12Apr 24, 2019Updated 7 years ago
- A Wumpus World in c# and prolog with a GUI☆15May 22, 2018Updated 7 years ago
- ☆14Aug 6, 2021Updated 4 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Ansible role to manage (security)limits in Debian-like systems☆10Nov 2, 2023Updated 2 years ago
- Vb.Net implemantation of Viola-Jones object detection algorithm.☆20Apr 8, 2022Updated 4 years ago
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- Robust implementation of the Expanding Polytope Algorithm (EPA)☆23Mar 10, 2026Updated last month
- Basic 3D Collision Detection and Resolution implementation Using GJK and EPA algorithms.☆20Jan 29, 2021Updated 5 years ago
- Some 2D collision detection and physics stuff.☆14Jan 3, 2014Updated 12 years ago
- Unreal Engine 4 voxel dual contouring example☆11Sep 19, 2018Updated 7 years ago
- UE4 ik solver experiments with spider legs☆12Apr 24, 2019Updated 7 years ago
- 2D collision handling library☆12Jun 28, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- High-performance tracing for C++ Desktop and Windows/Windows Phone Store apps☆17Jul 26, 2016Updated 9 years ago
- Haxe implementation of quadtree☆13Sep 5, 2017Updated 8 years ago
- Entity Component System architecture with networking support, component state synchronization + RPC☆17Jan 10, 2016Updated 10 years ago
- ☆13Feb 23, 2023Updated 3 years ago
- Data Inheritance proto☆56Apr 3, 2026Updated 3 weeks ago
- a tool of port scanning written in golang☆27May 20, 2013Updated 12 years ago
- An attempt at a Voronoi based map generator.☆20Jun 7, 2013Updated 12 years ago
- Haxe game engine with entity component system☆27Apr 17, 2017Updated 9 years ago
- Simple (well, gettin' more complex) Raycaster to learn Zig☆13Nov 14, 2024Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆13Apr 18, 2024Updated 2 years ago
- Ludum Dare 49☆24Oct 23, 2021Updated 4 years ago
- Generate Sprites from 3D Models ;)☆11Feb 21, 2015Updated 11 years ago
- Composable and efficient abstractions for iterating multidimensional spaces in C++☆10Nov 22, 2023Updated 2 years ago
- Simulations work for the Underactuated Lightweight Tensegrity Robotic Assistive Spine. This repository includes code for the kinematics, …☆13Jan 11, 2019Updated 7 years ago
- Modern c++17 unit testing framework on Microsoft Windows, Apple macOS, Linux, iOS and android.☆15Sep 24, 2021Updated 4 years ago
- Minimal Minecraft clone in UE4☆13Jan 20, 2017Updated 9 years ago