Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"
☆19Jul 9, 2023Updated 3 years ago
Alternatives and similar repositories for local-phases
Users that are interested in local-phases are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Feb 9, 2019Updated 7 years ago
- Retargeting of the 100STYLE dataset onto a common skeleton☆53Sep 16, 2025Updated last year
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆310Oct 1, 2026Updated 2 weeks ago
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆142May 27, 2025Updated last year
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆95Nov 4, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆11Dec 30, 2022Updated 3 years ago
- A lab project impletementing the Neural State Machine☆19Dec 28, 2020Updated 5 years ago
- [AAAI 2024] SAAS - Official PyTorch Implementation☆11Mar 28, 2024Updated 2 years ago
- Official PyTorch implementation of the paper "TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis" ICCV 2023☆315Dec 11, 2023Updated 2 years ago
- My physics driven animation test project, fully original. Obey the licence if anyone wanted to checkout.☆10Dec 16, 2021Updated 4 years ago
- Pytorch implementation of paper "DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion"☆25Sep 1, 2023Updated 3 years ago
- ☆125Jul 8, 2024Updated 2 years ago
- Bottom-up feature restoration☆16Aug 30, 2022Updated 4 years ago
- ☆16Dec 30, 2022Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Personal pipeline for batch retargeting kinematic motions (BVH) between different skeletons with the help of Auto-Rig Pro in Blender.☆41Oct 10, 2024Updated 2 years ago
- Official pytorch implementation of "Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video…☆20May 25, 2022Updated 4 years ago
- ☆18Sep 12, 2022Updated 4 years ago
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆70Oct 12, 2025Updated last year
- Official implementation for GATSBI: Generative Agent-centric Spatio-temporal Object Interaction (CVPR'2021)☆11Mar 23, 2022Updated 4 years ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆206Oct 26, 2024Updated last year
- ☆30Sep 29, 2025Updated last year
- Aitviewer fork supporting the visualization of OpenSim models and SKEL.☆80Aug 15, 2025Updated last year
- [ECCV 2026] FlowerDance: MeanFlow for Efficient and Refined 3D Dance Generation☆118Oct 8, 2026Updated last week
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- This repository implement the code behind HP-GAN paper (https://arxiv.org/abs/1711.09561).☆59Dec 29, 2020Updated 5 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆217May 23, 2024Updated 2 years ago
- ☆12Apr 19, 2024Updated 2 years ago
- Progressive Growing of Points with Tree-structured Generators (BMVC 2021)☆11Sep 4, 2026Updated last month
- Recreating the phase functioned neural network in unreal engine 5☆17May 12, 2024Updated 2 years ago
- Code to reproduce the results for our SIGGRAPH 2023 paper "Listen Denoise Action"☆186Sep 20, 2023Updated 3 years ago
- [CVPR 2024] Official Implementation of "Seamless Human Motion Composition with Blended Positional Encodings".☆278May 22, 2024Updated 2 years ago
- Code release for "Avatars Grow Legs Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model", CVPR 2023☆252Apr 25, 2024Updated 2 years ago
- Official implementation of "MoST: Motion Style Transformer between Diverse Action Contents"☆40Jun 26, 2024Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Motion Puzzle - Official PyTorch implementation☆123Sep 28, 2022Updated 4 years ago
- Code for "Physical Interaction: Reconstructing Hand-object Interactions with Physics, SIGGRAPH Asia 2022 Conference Track""☆28Apr 2, 2025Updated last year
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆36Mar 7, 2022Updated 4 years ago
- ☆83Nov 14, 2023Updated 2 years ago
- Codes of PostEdit☆24Apr 28, 2025Updated last year
- Reimplementation of robust motion in-betweening☆104Apr 23, 2021Updated 5 years ago
- Official Github repository for Dynamic Mesh Recovery from Partial Point Cloud Sequence (ICCV 2023)☆15Sep 13, 2024Updated 2 years ago