verlab / ShapeAwareHumanRetargeting_IJCV_2021Links
Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our dataset with several paired actors and motions!
☆21Updated 4 years ago
Alternatives and similar repositories for ShapeAwareHumanRetargeting_IJCV_2021
Users that are interested in ShapeAwareHumanRetargeting_IJCV_2021 are comparing it to the libraries listed below
Sorting:
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆87Updated 2 years ago
- Towards Robust 3D Body Mesh Inference of Partially-observed Humans: semester project at ETH Zurich☆62Updated last year
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆35Updated last year
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆32Updated 2 years ago
- Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)☆94Updated last year
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆103Updated 2 years ago
- Sample textures for SMPL body model☆18Updated last year
- [CVPR 2023] CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition☆42Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆89Updated 3 years ago
- Official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆64Updated 6 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- Fitting Skinned Multi Linear Animal Model (SMAL) to other meshes☆17Updated 2 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆101Updated 3 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆54Updated last year
- ☆44Updated 10 months ago
- ☆59Updated last year
- Rendering SMPL using neural-mesh-render!!☆12Updated 4 years ago
- ☆91Updated 2 years ago
- ☆58Updated last year
- TapMo: Shape-aware Motion Generation of Skeleton-free Characters☆68Updated last year
- [CVPR 2021] Bilevel Online Adaptation for Human Mesh Reconstruction☆54Updated 3 years ago
- ☆27Updated last year
- Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"☆38Updated 3 years ago
- Implementation of "Human Body Model Fitting by Learned Gradient Descent" (ECCV 2020)☆32Updated 3 years ago
- ☆38Updated last year
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆64Updated 2 years ago
- Code for "D&D: Learning Human Dynamics from Dynamic Camera", ECCV 2022 Oral☆114Updated 2 years ago
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆69Updated last year
- The code for CVPR 2024 paper "Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption"☆39Updated 7 months ago
- code release of paper "DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes"☆89Updated 2 months ago