A lab project impletementing the Neural State Machine
☆17Dec 28, 2020Updated 5 years ago
Alternatives and similar repositories for neural-state-machine
Users that are interested in neural-state-machine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Multi-Person Extreme Motion Prediction☆52Mar 10, 2022Updated 4 years ago
- Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021☆80Jul 6, 2021Updated 4 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Feb 9, 2019Updated 7 years ago
- Official implementation for the paper "Semantics2Hands: Transferring Hand Motion Semantics between Avatars".☆21Aug 14, 2023Updated 2 years ago
- Repo for BEHAVE: Dataset and Method for Tracking Human Object Interactions, CVPR'22☆15Oct 12, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- a python version of laplacian deformation☆22Mar 10, 2020Updated 6 years ago
- COUCH: Towards Controllable Human-Chair Interactions, ECCV'22☆39Jan 16, 2023Updated 3 years ago
- ☆17Jun 30, 2022Updated 3 years ago
- ☆42Feb 24, 2023Updated 3 years ago
- Pretrained Diffusion Models for Unified Human Motion Synthesis☆18Feb 28, 2023Updated 3 years ago
- Shape My Face: Registering 3D Face Scans by Surface-to-Surface Translation☆23Apr 12, 2021Updated 5 years ago
- ☆19Feb 24, 2025Updated last year
- Convolutional Autoencoders for Human Motion Infilling (3DV 2020)☆27Jun 15, 2023Updated 2 years ago
- Official repository of the "Attention-Propagation Network for Egocentric Heatmap to 3D Pose Lifting" (CVPR 2024 Highlight)☆14Dec 24, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆31Sep 29, 2025Updated 6 months ago
- SceneEncoder: Scene-Aware Semantic Segmentation of Point Clouds with A Learnable Scene Descriptor (IJCAI 2020)☆17Mar 24, 2023Updated 3 years ago
- [RSS'25] RoboPanoptes: The All-Seeing Robot with Whole-body Dexterity☆24Apr 17, 2025Updated last year
- Character Animation Tools for Python.☆264Dec 19, 2023Updated 2 years ago
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆105Nov 19, 2022Updated 3 years ago
- FLNet: Landmark Driven Fetching and Learning Network for Faithful Talking Facial Animation Synthesis☆26Nov 19, 2019Updated 6 years ago
- Pytorch implemenation of structure from motion using Libviso2, SIFT, SuperPoint, SPyNet and Sfm Learner.☆21Oct 12, 2021Updated 4 years ago
- Package for linking messages from vive to pose in moveit☆11Jan 2, 2021Updated 5 years ago
- [TVCG 2023] Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors.☆29Sep 6, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- official implementation of CVPR'20 oral paper: Generating 3D People in Scenes without People.: https://ps.is.tuebingen.mpg.de/publication…☆150Dec 8, 2022Updated 3 years ago
- Code for our CVPR'23 paper - "FLEX: Full-Body Grasping Without Full-Body Grasps"☆109Feb 2, 2024Updated 2 years ago
- [NeurIPS24] Optimal-State Dynamics Estimation for Physics-based Human Motion Capture from Videos☆22Jan 27, 2026Updated 2 months ago
- Implementation of Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields☆217Feb 28, 2023Updated 3 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆17Dec 23, 2018Updated 7 years ago
- ☆27Mar 10, 2026Updated last month
- ☆70Apr 9, 2026Updated last week
- Code release for "CAPNet: Continuous Approximation Projection For 3D Point Cloud Reconstruction Using 2D Supervision", (AAAI-19)☆21May 6, 2019Updated 6 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Creating animation sequences between sparse key frames using motion phase features.☆213May 23, 2024Updated last year
- Implementation for Face Relighting from a Single Image under Arbitrary Unknown Lighting Conditions (PAMI09) http://ieeexplore.ieee.org/do…☆14Dec 21, 2017Updated 8 years ago
- [WACV 2026] PyTorch code for 4D-Animal: Freely Reconstructing Animatable 3D Animals from Videos☆30Nov 18, 2025Updated 5 months ago
- A WebGL BVH file viewer created using the three.js library.☆16Jun 25, 2013Updated 12 years ago
- Exploring Versatile Prior for Human Motion via Motion Frequency Guidance (3DV2021)☆31Feb 13, 2022Updated 4 years ago
- Estimate dense depth maps from RGB image and sparse depth maps☆14Oct 4, 2018Updated 7 years ago
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆55Mar 2, 2025Updated last year