oliver-dew / bevy_vox_sceneLinks
A bevy engine plugin for loading magica voxel files directly in bevy as usable meshes.
☆39Updated 2 months ago
Alternatives and similar repositories for bevy_vox_scene
Users that are interested in bevy_vox_scene are comparing it to the libraries listed below
Sorting:
- Reactivity primitives for Bevy☆30Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆52Updated 2 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- Animation graphs in Bevy!☆139Updated 3 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆32Updated 4 months ago
- Asset-oriented UI framework for Bevy☆73Updated last month
- Editable lookup curve for Bevy☆58Updated 3 months ago
- Bevy WASM component model bridge☆32Updated 3 months ago
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆65Updated 3 months ago
- Allows you to use coroutine in Bevy☆70Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 2 months ago
- An ability management suite for Bevy.☆76Updated 3 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆79Updated 3 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆76Updated last week
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆52Updated 2 months ago
- A bevy plugin for rendering grass☆60Updated 5 months ago
- Billboard text and texture support for bevy☆102Updated last year
- A bevy 3D text mesh generator for displaying text☆69Updated last year
- 2D & 3D procedural generation with WFC/Model synthesis in Rust☆104Updated 2 months ago
- A card crate for the Bevy game engine☆36Updated 2 weeks ago
- Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.☆62Updated last year
- ☆26Updated last year
- ☆65Updated 4 months ago
- A Bevy plugin to selectively blur regions of the screen☆64Updated 10 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆80Updated 2 months ago
- ☆57Updated 8 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆67Updated 4 months ago
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- ☆39Updated 3 months ago
- Allows using Rust functions in place of Bevy plugins☆27Updated last year