jdm / bevy_guesstureLinks
Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.
☆11Updated last year
Alternatives and similar repositories for bevy_guessture
Users that are interested in bevy_guessture are comparing it to the libraries listed below
Sorting:
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆78Updated 2 weeks ago
- get the edges of objects in images☆12Updated 4 months ago
- ☆33Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆44Updated 3 weeks ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated last week
- Bevy UI gradients plugin☆15Updated 5 months ago
- Bevy WASM component model bridge☆36Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 3 months ago
- Allows you to use coroutine in Bevy☆71Updated 3 months ago
- Visual gizmos to assist with Bevy game development☆11Updated 2 years ago
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆12Updated 2 weeks ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆35Updated this week
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated 2 weeks ago
- ☆39Updated 2 weeks ago
- ☆33Updated 11 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 4 months ago
- ☆17Updated last year
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Updated 5 months ago
- Reactivity primitives for Bevy☆30Updated 4 months ago
- Bevy state machine☆27Updated 3 weeks ago
- ☆11Updated 3 weeks ago
- A collection of utilities for Bevy game engine☆11Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- Trigger Bevy events from crossbeam channels☆31Updated 3 weeks ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- The dumbest and simplest layouting algorithm for bevy☆42Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆57Updated last month