MirrorNetworking / kcp2kLinks
☆355Updated last year
Alternatives and similar repositories for kcp2k
Users that are interested in kcp2k are comparing it to the libraries listed below
Sorting:
- Netick is a C# networking solution for Unity.☆352Updated this week
- Ultimate high-performance binary serialization library for C#.☆626Updated 3 weeks ago
- Deterministic Lockstep with clientside prediction and rollback☆689Updated 6 years ago
- A C# port of Box2D☆632Updated 11 months ago
- DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers☆836Updated last week
- KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)☆465Updated 2 years ago
- DarkRift Networking by Unordinal☆240Updated 2 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆184Updated 4 years ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆194Updated 4 years ago
- C# Expression Parser for Unity3D☆210Updated this week
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆256Updated last year
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆541Updated last year
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆547Updated last year
- Pure C# HighLevel API for multiplayer games☆310Updated this week
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆170Updated 6 years ago
- ECS for Unity with full game state automatic rollbacks☆553Updated 2 years ago
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆247Updated 2 years ago
- Unity engine DOTS UI solution☆405Updated 6 years ago
- Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.☆152Updated 3 years ago
- CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/awa…☆410Updated 8 months ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆388Updated 2 years ago
- Example simple game with LiteNetLib (work in progress)☆178Updated 3 years ago
- Pure C# Entity Component System framework☆291Updated 3 months ago
- DMotion - A high level Animation Framework for Unity DOTS☆563Updated 2 years ago
- .NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.☆311Updated 8 months ago
- 💾 SqlCipher made easy for Unity3d☆181Updated last month
- Pure C# deterministic fixed-point 3D real time physics simulation library☆533Updated 7 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆494Updated 3 years ago
- A bunch of code to make using async-await easier in Unity3D☆219Updated 6 years ago
- Powerful Behavior Tree Editor using GraphView for Unity☆255Updated 10 months ago