MirrorNetworking / kcp2k
☆303Updated 5 months ago
Alternatives and similar repositories for kcp2k:
Users that are interested in kcp2k are comparing it to the libraries listed below
- A C# port of Box2D☆584Updated 2 weeks ago
- KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)☆447Updated last year
- Deterministic Lockstep with clientside prediction and rollback☆638Updated 5 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆173Updated 3 years ago
- Ultimate high-performance binary serialization library for C#.☆532Updated this week
- C# Expression Parser for Unity3D☆205Updated last year
- DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers☆641Updated last week
- Netick is a C# networking solution for Unity.☆267Updated this week
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆313Updated 3 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆169Updated 5 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆352Updated last year
- Example simple game with LiteNetLib (work in progress)☆169Updated 2 years ago
- Unity engine DOTS UI solution☆407Updated 5 years ago
- ECS for Unity with full game state automatic rollbacks☆532Updated last year
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆170Updated 3 years ago
- C# string零GC补充方案☆320Updated last year
- CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/awa…☆400Updated last week
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆229Updated last year
- DarkRift Networking by Unordinal☆230Updated last year
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆249Updated 8 months ago
- A fully dynamic planar navmesh for Unity supporting agents of any size☆485Updated 2 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆472Updated 2 years ago
- DMotion - A high level Animation Framework for Unity DOTS☆498Updated last year
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆507Updated last year
- A Quadtree Native Collection for Unity DOTS☆373Updated last year
- Pure C# Entity Component System framework☆206Updated this week
- Software implementation of floating point numbers and operations☆190Updated 2 years ago
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆894Updated last year
- Pure C# deterministic fixed-point 3D real time physics simulation library☆508Updated 6 years ago
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆465Updated 7 months ago