MirrorNetworking / kcp2kLinks
☆334Updated 11 months ago
Alternatives and similar repositories for kcp2k
Users that are interested in kcp2k are comparing it to the libraries listed below
Sorting:
- Netick is a C# networking solution for Unity.☆322Updated this week
- DarkRift Networking by Unordinal☆234Updated last year
- KCP - A Fast and Reliable ARQ Protocol (Zero GC overhead)☆459Updated 2 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆182Updated 3 years ago
- Ultimate high-performance binary serialization library for C#.☆584Updated last month
- Deterministic Lockstep with clientside prediction and rollback☆666Updated 6 years ago
- DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers☆770Updated last month
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆173Updated 6 years ago
- C# Expression Parser for Unity3D☆209Updated 2 months ago
- A C# port of Box2D☆615Updated 6 months ago
- Pure C# HighLevel API for multiplayer games☆286Updated 3 weeks ago
- Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.☆154Updated 3 years ago
- A bare-bones C# .NET Key-value Store in a single database file for Unity☆241Updated last year
- Pure C# Entity Component System framework☆275Updated 3 weeks ago
- Example simple game with LiteNetLib (work in progress)☆173Updated 3 years ago
- CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/awa…☆407Updated 3 months ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆183Updated 4 years ago
- ECS for Unity with full game state automatic rollbacks☆550Updated 2 years ago
- Unity engine DOTS UI solution☆404Updated 5 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆256Updated last year
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆522Updated last year
- .NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.☆305Updated 4 months ago
- 基于c#的dotNetty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务☆167Updated 4 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆322Updated 3 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆488Updated 3 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆384Updated 2 years ago
- C# string零GC补充方案☆329Updated 2 years ago
- Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)☆115Updated 2 weeks ago
- 💾 SqlCipher made easy for Unity3d☆178Updated last year
- DMotion - A high level Animation Framework for Unity DOTS☆530Updated 2 years ago