Software implementation of floating point numbers and operations
☆224Oct 24, 2022Updated 4 years ago
Alternatives and similar repositories for soft-float-starter-pack
Users that are interested in soft-float-starter-pack are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆556Feb 14, 2024Updated 2 years ago
- An implementation of 32 bit floating point arithmetic in C#☆135Jul 15, 2011Updated 15 years ago
- A bridge for Bepuphysics and Unity☆68Oct 27, 2024Updated 2 years ago
- A 2D Physics Library for Networked Games☆58Jul 31, 2019Updated 7 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆186Nov 15, 2021Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A fast, multi-language, multi-precision fixed-point library!☆363Jun 23, 2026Updated 4 months ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆548Feb 3, 2019Updated 7 years ago
- Fixed point math C# library☆649Apr 10, 2018Updated 8 years ago
- ECS for Unity with full game state automatic rollbacks☆563Jun 1, 2023Updated 3 years ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,540May 23, 2026Updated 5 months ago
- Deterministic Lockstep with clientside prediction and rollback☆711Mar 21, 2019Updated 7 years ago
- ☆197Feb 24, 2024Updated 2 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆548Jun 18, 2019Updated 7 years ago
- ☆17Mar 9, 2026Updated 7 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆206Apr 22, 2021Updated 5 years ago
- Configurable 32-bit and 64-bit fixed point math library.☆19Sep 26, 2026Updated last month
- A sample project for multiplayer game using MagicOnion☆10Apr 28, 2022Updated 4 years ago
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆967Mar 23, 2020Updated 6 years ago
- Pure C# 3D real time physics simulation library, now with a higher version number.☆2,977Oct 11, 2026Updated 3 weeks ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- Keyframe sync using ECS(R)☆582Sep 12, 2024Updated 2 years ago
- ☆13Jul 22, 2025Updated last year
- Playable integration for Unity Visual Scripting.☆31Dec 7, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A deterministic fixed-point math library for .NET☆94Oct 27, 2026Updated last week
- LogicPhysics FixedPoint Math☆473Sep 9, 2017Updated 9 years ago
- Reactive systems and other utilities for Unity DOTS.☆22Nov 5, 2022Updated 3 years ago
- DMotion - A high level Animation Framework for Unity DOTS☆572Apr 5, 2023Updated 3 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆187Aug 6, 2026Updated 2 months ago
- A Unity DOTS framework for my personal projects☆1,363Updated this week
- Bitset-based ECS with rollbacks. C# library and Unity package.☆224Apr 1, 2026Updated 7 months ago
- Bursted Entity Component System☆259Updated this week
- Jolt Physics bindings for Unity☆217Sep 10, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- DOTS 1.0 Producive PathFinding by NavMeshQuere☆17Apr 23, 2023Updated 3 years ago
- A fully dynamic planar navmesh for Unity supporting agents of any size☆512Dec 7, 2022Updated 3 years ago
- A collection of collections for 'unsafe' C# code☆139Dec 12, 2024Updated last year
- An implementation of Kinematic Character Controller with Netick Networking☆15Nov 15, 2023Updated 2 years ago
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆1,005Nov 16, 2023Updated 2 years ago
- Benchmarks of some C# ECS frameworks.☆181Apr 25, 2026Updated 6 months ago
- Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.☆46Feb 28, 2023Updated 3 years ago