Cavewhere / squishLinks
The squish library (abbreviated to libsquish) is an open source DXT compression library
☆29Updated 7 years ago
Alternatives and similar repositories for squish
Users that are interested in squish are comparing it to the libraries listed below
Sorting:
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- Cg open-source compiler☆32Updated 12 years ago
- Lambda Game Engine☆24Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- ☆54Updated 7 years ago
- Graphics prototyping framework☆37Updated last year
- The fastest culler ever☆36Updated 6 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆27Updated 3 years ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆45Updated 6 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- A collection of simple to use renderers for ImGui.☆15Updated 9 years ago
- Quality-enhanced fork of DirectX Texture Library☆20Updated 2 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- Header-only C++ library providing easy browser clipboard access, for programs built with Emscripten.☆27Updated 6 months ago
- Cross-platform entry point library☆64Updated this week
- ☆18Updated 4 years ago
- Single-File header only C++ Quake-style console library.☆27Updated last year
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆24Updated 12 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- 🔬 Projects to start learning Direct3D11 (D3D11)☆15Updated last year