Cavewhere / squishLinks
The squish library (abbreviated to libsquish) is an open source DXT compression library
☆29Updated 8 years ago
Alternatives and similar repositories for squish
Users that are interested in squish are comparing it to the libraries listed below
Sorting:
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆31Updated 4 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆66Updated last year
- EAAssert is a simple and lightweight assert technology.☆63Updated last year
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆68Updated 2 months ago
- Small single-header C++ library that renders Windows fonts in graphics applications☆49Updated 6 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 7 years ago
- Cg open-source compiler☆33Updated 13 years ago
- ☆55Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆28Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- The fastest culler ever☆40Updated 7 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API☆97Updated 7 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- C++ Game Engine☆37Updated 2 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 3 years ago
- Fast hash table template for array indexes.☆28Updated 9 years ago
- Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 times☆108Updated 9 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 12 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- Simple header-only C++ software renderer☆34Updated 3 years ago
- Graphics prototyping framework☆37Updated 2 weeks ago
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- S3TC DXT1/DXT5 texture decompression routines.☆53Updated 4 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Premake module adding support for compilation speed up through the use of the "single compilation unit" pattern, slightly modified.☆18Updated last year
- Quality-enhanced fork of DirectX Texture Library☆20Updated 2 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Updated 7 years ago