BlazeWYSB / HDRP_MMD
☆16Updated last year
Alternatives and similar repositories for HDRP_MMD:
Users that are interested in HDRP_MMD are comparing it to the libraries listed below
- Generate Ramp Texture☆40Updated last year
- Smooth normal for Toon Outline, Unity package☆27Updated 5 months ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆49Updated 2 years ago
- ☆37Updated 2 years ago
- Added support for real-time point light shadows of unity 2020 URP☆48Updated 3 years ago
- Separable Subsurface Scatter URP☆49Updated last year
- ■■Finished■■Unity plugin of making ramp texture☆41Updated 7 months ago
- ☆49Updated last year
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆48Updated last year
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆65Updated last year
- ☆20Updated last year
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 4 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- 自定义Unity Shader GUI☆80Updated 2 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆46Updated 2 years ago
- ☆21Updated 2 years ago
- RenderDoc Mesh Parser For Unity☆68Updated 4 years ago
- ☆53Updated 4 years ago
- Renderdoc Texture Exporter☆42Updated 5 months ago
- Custom PBR Shader for Unity URP.☆30Updated last year
- Bubble Shading☆42Updated 6 years ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆26Updated 4 months ago
- 个人的shader练习☆27Updated last year
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆16Updated last year
- Collection of Cartoon Shading reconstructions by Unity URP☆28Updated 9 months ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- GUI for both ShaderLab and ShaderGraph☆36Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆79Updated 6 years ago
- A simple plugin for unity,to paint vertex color☆73Updated 10 months ago
- Append uv into the GPA exported obj☆25Updated 6 months ago