OneYoungMean / Magic-MotionLinks
Unity genetic IK, based by jobs
☆14Updated 2 years ago
Alternatives and similar repositories for Magic-Motion
Users that are interested in Magic-Motion are comparing it to the libraries listed below
Sorting:
- ExampleProject for InfinityRenderPipeline.☆22Updated last year
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Separable Subsurface Scatter URP☆55Updated 2 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆79Updated 9 months ago
- HD Pipeline HairFX shader☆12Updated 2 years ago
- PivotPainter tools and shaders for unity☆29Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 4 years ago
- CG practice in unity☆18Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆13Updated 6 years ago
- ☆34Updated 10 months ago
- AnimClipExtract的Demo展示提取AnimationClip的方法☆23Updated 7 years ago
- ☆35Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- Free demo project for Motion Warping asset.☆14Updated 9 months ago
- Height fog implementation for Unity☆19Updated 11 months ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆24Updated last year
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆70Updated 10 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆45Updated 11 months ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Visualize your character's bones.骨骼可视化√☆31Updated 11 months ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆31Updated 2 years ago
- Toon shaders for a rich variety of visual expressions☆14Updated 4 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 7 years ago
- Miraikomachi Unity project with UTS☆27Updated 2 years ago
- 批量替换shader工具☆19Updated last year