flicker-studio / NPRPLinks
Non-Photorealistic Render Pipeline in Unity Engine
β12Updated last year
Alternatives and similar repositories for NPRP
Users that are interested in NPRP are comparing it to the libraries listed below
Sorting:
- π₯ Async Managed Component-Oriented framework for Unityβ16Updated 4 months ago
- A package that Procedurally Generates Closed Tracks from Voronoi Diagrams using C# Jobs System, Splines and Procedural Mesh Generation.β14Updated 6 months ago
- Aim Assist is a Unity script designed to provide smooth and dynamic aim correction in 2D top-down games. The script enhances player experβ¦β15Updated 6 months ago
- A Unity tool that lets you bake physics movements of an object and its children into animation and possibly let you save fps.β17Updated 4 years ago
- Unity Auto Animaker is Unity 2D tool for cutting sprites and easily creating animator override controllers.β18Updated 6 months ago
- A fast unity GUID remapper that when pointed at two directorys will remap scripts, assets, and shaders. Replacing the bad referenced fileβ¦β12Updated 6 months ago
- A set of spline tools to build a simple road network in unityβ13Updated 2 months ago
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, β¦β20Updated 7 months ago
- A visually well-structured compilation of elements that are reusable in your project in your Unity project.β16Updated 9 months ago
- Unity Editor Visual lets you change default visual of unityβ16Updated 3 months ago
- Build Automation and Publish Tool (BAPT) is a Unity Editor extension that streamlines the process of building and uploading your Unity gaβ¦β20Updated 3 weeks ago
- A Unity package for basic AStar pathfindingβ12Updated 8 months ago
- An attribute for selecting a subclass to be serialized in Unity.β14Updated 9 months ago
- Unity Package containing an interactable shader, with a dynamic interactor countβ19Updated last year
- #NVJOB Water Shaders V3.a (Tessellation). Free Unity Asset.β15Updated 2 years ago
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.β14Updated 6 months ago
- Reference Field Tweaker lets you use the [EditableRefs] attribute to expand and edit object reference fields directly in the Unity Inspecβ¦β15Updated 5 months ago
- A tool to download Notion databases into a Unity scriptable object for use in Unity projects. Handy for game data such as items, localizaβ¦β24Updated 2 weeks ago
- Implement basic AI behaviors effortlessly using this straightforward toolkit. Itβs designed to handle object behaviors and interactions.β14Updated 9 months ago
- GPU Instancing in unity with culling and LODβ13Updated 2 years ago
- Tween system for unity mostly for setup in inspector instead of code.β14Updated last year
- A simple yet useful Drawer for displaying notes in the Unity Inspectorβ16Updated 8 months ago
- A new customizable and dynamic Input alternative for Unity, based on the New Input Systemβ27Updated 3 months ago
- ποΈπ¨ Scripts and utilities for working with physics in Unity projects.β15Updated 11 months ago
- A Unity package for associating a value with each case of an enum. Allows setting values in the inspector and serialization.β17Updated 2 years ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).β26Updated last year
- Implementation of simple liquid wobble using Shader Graph in Unityβ23Updated 11 months ago
- UIEEx(UIElement Extension) is an extension library of Unity UI Elements package. UIEEx improve the workflow of creating editor & runtime β¦β16Updated last year
- Extended asset loader and the best singleton implementation for Unity.β18Updated 6 months ago
- Make procedural voxel planets in unityβ21Updated 10 months ago