flicker-studio / NPRPLinks
Non-Photorealistic Render Pipeline in Unity Engine
β12Updated last year
Alternatives and similar repositories for NPRP
Users that are interested in NPRP are comparing it to the libraries listed below
Sorting:
- A package that Procedurally Generates Closed Tracks from Voronoi Diagrams using C# Jobs System, Splines and Procedural Mesh Generation.β14Updated 10 months ago
- π₯ Async Managed Component-Oriented framework for Unityβ16Updated 3 months ago
- Free IK foot placement script for Unity.β14Updated 3 months ago
- A fast unity GUID remapper that when pointed at two directorys will remap scripts, assets, and shaders. Replacing the bad referenced fileβ¦β12Updated 10 months ago
- Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, β¦β21Updated 11 months ago
- A Unity tool that lets you bake physics movements of an object and its children into animation and possibly let you save fps.β17Updated 4 years ago
- An asynchronous runtime 3D-model importer for Unityβ16Updated last year
- #NVJOB Water Shaders V3.a (Tessellation). Free Unity Asset.β15Updated 2 years ago
- UIEEx(UIElement Extension) is an extension library of Unity UI Elements package. UIEEx improve the workflow of creating editor & runtime β¦β16Updated last year
- Easing toolkit using Unity.Mathematicsβ12Updated last year
- This package allows toggling the Unity Game View to fullscreen mode by pressing **F12** during Play mode.β32Updated 3 months ago
- Unity Auto Animaker is Unity 2D tool for cutting sprites and easily creating animator override controllers.β20Updated 10 months ago
- An attribute for selecting a subclass to be serialized in Unity.β14Updated last year
- GPU Instancing in unity with culling and LODβ13Updated 2 years ago
- β18Updated 5 months ago
- A Unity package for basic AStar pathfindingβ12Updated last year
- β13Updated 9 months ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.β15Updated 2 years ago
- A set of spline tools to build a simple road network in unityβ16Updated 6 months ago
- Implement basic AI behaviors effortlessly using this straightforward toolkit. Itβs designed to handle object behaviors and interactions.β14Updated last year
- Unity editor plugin for a git integration with Unity projectsβ26Updated 2 months ago
- Tween system for unity mostly for setup in inspector instead of code.β14Updated last year
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.β14Updated 10 months ago
- Custom pipeline plugin about how to make work together Adobe Photoshop's files with Unity Engine's spritesβ19Updated 2 weeks ago
- Unity Networking Library Benchmark on Bad Network Conditionsβ17Updated 2 months ago
- System for using Steamworks.NET leaderboards in Unity.β13Updated last year
- A simple yet useful Drawer for displaying notes in the Unity Inspectorβ16Updated last year
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling shoβ¦β17Updated 4 months ago
- Reference Field Tweaker lets you use the [EditableRefs] attribute to expand and edit object reference fields directly in the Unity Inspecβ¦β16Updated 9 months ago
- Unity package library for serializing and deserializing TOML dataβ15Updated 2 years ago