kaze-mio / UnityGenshinPostProcessingLinks
A genshin-like post processing render feature, based on URP.
☆159Updated last year
Alternatives and similar repositories for UnityGenshinPostProcessing
Users that are interested in UnityGenshinPostProcessing are comparing it to the libraries listed below
Sorting:
- An example of a custom rendering pipeline that restores the rendering of HSR☆128Updated last year
- Unity的URP中制作的仿原神程序化天空球☆88Updated last year
- FernRP is a pipeline extension based on URP that implements more rendering effects☆147Updated 6 months ago
- A Unity URP Shader For Starrail Characters☆67Updated 8 months ago
- Utilities for SRP shaders.☆57Updated last year
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆106Updated 11 months ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆110Updated 5 months ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆112Updated 2 years ago
- This is a Honkai StarRail ToonLike Shader for unity(for URP)☆349Updated last month
- Smooth normal for Toon Outline, Unity package☆35Updated 8 months ago
- 天空盒系统开发(含package开发、暂用工程形式)☆50Updated 3 months ago
- 💎 An anime-style crystal shader with Delaunay Triangle in URP.☆98Updated 4 years ago
- Collection of Cartoon Shading reconstructions by Unity URP☆29Updated last year
- ☆99Updated last year
- 综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库☆220Updated 9 months ago
- Per-object shadow implementation using Unity SRP.☆111Updated 3 years ago
- Screen space reflection for Unity 2022 and Unity6☆86Updated 6 months ago
- DanbaidongRP RP Core Library☆54Updated 7 months ago
- ☆70Updated 7 months ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆94Updated 2 months ago
- A demo for displaying fringe shadow in cel shading by unity☆156Updated 3 years ago
- URP shader and feature example☆108Updated 2 weeks ago
- ☆89Updated last year
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆180Updated last year
- a tiny and flexible surface shader solution for Unity URP☆151Updated 5 years ago
- ☆24Updated 3 years ago
- ☆110Updated 4 years ago
- A custom genshin-like toon shader, based on URP.☆316Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆220Updated 10 months ago