Leafwing-Studios / petitsetLinks
An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.
☆19Updated 2 years ago
Alternatives and similar repositories for petitset
Users that are interested in petitset are comparing it to the libraries listed below
Sorting:
- Verlet physics plugin for bevy.☆45Updated 7 months ago
- Visual gizmos to assist with Bevy game development☆11Updated 2 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- get the edges of objects in images☆12Updated 3 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated last year
- A 4X style camera for bevy.☆36Updated 3 years ago
- ☆39Updated 3 months ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- ☆26Updated last year
- ☆33Updated 4 months ago
- 2d collision test for game-development in rust☆23Updated 3 weeks ago
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆12Updated 4 months ago
- Particle Systems in bevy☆24Updated 3 years ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated 2 years ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 4 months ago
- Linearization of N-dimensional array indices.☆15Updated 3 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- ☆32Updated 10 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆53Updated last week
- A native and WASM compatible Particle System implementation for Bevy☆69Updated 9 months ago
- Microlibrary for adding anchoring to UI☆44Updated 3 weeks ago
- The dumbest and simplest layouting algorithm for bevy☆42Updated last year
- Allows you to use coroutine in Bevy☆70Updated last month
- Asynchronous operations for Bevy Engine☆67Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated last month
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- Bevy WASM component model bridge☆32Updated 3 months ago
- A third party Bevy plugin that integrates `oddio` into Bevy.☆38Updated last year
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 10 months ago