nicopap / bevy_mod_paramap
Experimental extensions to bevy's parallax mapping shader
☆20Updated last year
Related projects ⓘ
Alternatives and complementary repositories for bevy_mod_paramap
- full-viewport plugin for bevy on the web☆21Updated last year
- ☆20Updated 3 months ago
- ☆38Updated last year
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆68Updated 4 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆16Updated 4 months ago
- Shader graph for Bevy☆19Updated 4 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆21Updated last week
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆21Updated 2 months ago
- A 4X style camera for bevy.☆35Updated 2 years ago
- A bevy plugin for creating grids, for debugging purposes☆31Updated 4 months ago
- ☆19Updated 3 years ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆14Updated 2 months ago
- Pathfinding on grids using jumping point search and connected components.☆25Updated 3 months ago
- Define mesh-based VFX in RON files and load them into bevy☆13Updated 3 weeks ago
- A modular behavior library for the Bevy Engine.☆47Updated last week
- Asset manger for good assets only☆31Updated last year
- 3rd party crates to handle bevy UI