BarkingMouseStudio / depth-of-fieldLinks
A mobile implementation of depth of field.
☆10Updated 6 years ago
Alternatives and similar repositories for depth-of-field
Users that are interested in depth-of-field are comparing it to the libraries listed below
Sorting:
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- Minimalist simplex library☆47Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- ☆27Updated 4 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Occlusion culling for Unity☆38Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- ☆16Updated 7 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Shadow map for 2D game.☆37Updated 6 years ago
- ☆29Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago