JeremyAnsel / JeremyAnsel.DirectXLinks
Managed wrappers around DirectX APIs.
☆16Updated 2 months ago
Alternatives and similar repositories for JeremyAnsel.DirectX
Users that are interested in JeremyAnsel.DirectX are comparing it to the libraries listed below
Sorting:
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- C# port of https://github.com/memononen/nanovg☆62Updated 10 months ago
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆18Updated 2 years ago
- lots of messy scribbles☆19Updated last year
- A C# library that offers a unified API to talk to native windowing libraries.☆42Updated 4 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 9 months ago
- C# Game Engine☆14Updated 6 months ago
- Vulkan binding for .net☆34Updated 10 months ago
- A GPU accelerated text renderer implemented in C#☆64Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- ImGui bindings for Vortice☆20Updated 3 years ago
- .NET binding for nanovg☆28Updated 6 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- Proof-of-concept LLVM IR to MSIL translator☆13Updated 5 months ago
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago
- A New EXperimental Scene Graph in .NET Core☆31Updated last week
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 9 months ago
- High performance software rendering in c#☆11Updated 2 years ago
- A low-level graphics library for .NET powered by Vulkan.☆26Updated 2 months ago
- Cross platform .NET math library.☆70Updated 7 months ago
- C# Rapid Open Widgets☆61Updated 3 months ago
- Another game engine made by a Brazilian☆17Updated last year
- Multiplatform C# Game development framework☆42Updated last month
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Game and prototypes with SharpDX and Directx 11☆50Updated 7 months ago
- C# examples using WebGPU and NativeAOT☆49Updated 2 years ago
- Path tracing demos using Vulkan and Silk.Net☆36Updated last year
- Integration of AvaloniaUI and Veldrid☆17Updated 5 years ago
- Interop bindings for Vulkan.☆34Updated 4 months ago