JeremyAnsel / JeremyAnsel.DirectX
Managed wrappers around DirectX APIs.
☆16Updated last week
Alternatives and similar repositories for JeremyAnsel.DirectX:
Users that are interested in JeremyAnsel.DirectX are comparing it to the libraries listed below
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 8 months ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆17Updated 2 years ago
- A C# library that offers a unified API to talk to native windowing libraries.☆42Updated 4 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- C# port of https://github.com/memononen/nanovg☆62Updated 8 months ago
- lots of messy scribbles☆19Updated last year
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated 2 weeks ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆48Updated 4 months ago
- A low-level graphics library for .NET powered by Vulkan.☆22Updated 3 weeks ago
- Game and prototypes with SharpDX and Directx 11☆50Updated 6 months ago
- C# Rapid Open Widgets☆61Updated last month
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- Onyx3D# 3D graphic engine and content editor developed with C# and OpenTK☆19Updated 5 years ago
- Vulkan .net library☆15Updated 3 months ago
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆43Updated last year
- Vulkan binding for .net☆33Updated 8 months ago
- A New EXperimental Scene Graph in .NET Core☆31Updated last month
- Interop bindings for Vulkan.☆34Updated 2 months ago
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago
- C# port of stb_vorbis.c☆13Updated 2 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- Veldrid control for Eto.Forms☆17Updated 10 months ago
- ImGui bindings for Vortice☆20Updated 3 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 8 months ago
- A tool for performing post-compilation optimization on managed assemblies.☆13Updated 2 months ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆103Updated 11 years ago
- A GPU accelerated text renderer implemented in C#☆63Updated 3 years ago
- Cross platform .NET math library.☆70Updated 5 months ago