RigsOfRods / ogre-pagedgeometryView external linksLinks
Paged Geometry is a plugin for OGRE for rendering of dense vegetation
☆13Jul 8, 2024Updated last year
Alternatives and similar repositories for ogre-pagedgeometry
Users that are interested in ogre-pagedgeometry are comparing it to the libraries listed below
Sorting:
- connecting X3D to a state of the art rendering engine☆13May 1, 2023Updated 2 years ago
- Now in the main repository as Plugin☆29Aug 6, 2020Updated 5 years ago
- Linker for the Coff/PE file format☆23Apr 29, 2022Updated 3 years ago
- color difference based greenscreening for openframeworks☆34May 23, 2012Updated 13 years ago
- A micro-kernel operating system based on the Barrelfish CPU-driver.☆21Mar 6, 2018Updated 7 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Jul 25, 2017Updated 8 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆20Dec 11, 2017Updated 8 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆102Aug 14, 2022Updated 3 years ago
- GUI application for DoxyPress☆25Jan 27, 2026Updated 2 weeks ago
- An implementation of the Nelder-Mead simplex method.☆27May 20, 2016Updated 9 years ago
- pratice opengl☆26Apr 10, 2014Updated 11 years ago
- FBX Loader 2015 for DX11☆28Dec 10, 2014Updated 11 years ago
- Chipmunk Physics C++ wrapper☆43Nov 1, 2023Updated 2 years ago
- Paged Geometry is a component for rendering of dense vegetation☆25Aug 28, 2025Updated 5 months ago
- ⛔️ DEPRECATED Use JLud2D instead. Phantasy Star Game Remake☆15Mar 19, 2018Updated 7 years ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- The voice project of Embedded System use STM32☆11Dec 25, 2013Updated 12 years ago
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Dec 20, 2020Updated 5 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Mar 18, 2019Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Julia implementation of NEAT and HyperNEAT☆10Sep 3, 2020Updated 5 years ago
- Some useful tools for mesh processing☆11Sep 9, 2025Updated 5 months ago
- Simple implementation of CNN (convolutional neural network) with precise-comments.☆35Jan 11, 2022Updated 4 years ago
- AGS Fast Wave Function Collapse Plugin☆15Jun 23, 2020Updated 5 years ago
- Rynx game engine tech stuff.☆10Jul 31, 2024Updated last year
- ☆10May 16, 2025Updated 8 months ago
- AI Challenge☆11Dec 7, 2011Updated 14 years ago
- An embedded Rust IDE with an emphasis on a fun and insightful coding experience☆11Sep 23, 2024Updated last year
- Umbrella repository for the Jamoma platform☆32Nov 24, 2015Updated 10 years ago
- Custom component for controlling Philips Somneo Light settings and getting sensor data in Home Assistant☆10May 20, 2021Updated 4 years ago
- ☆10Jun 16, 2019Updated 6 years ago
- The GUI application☆10Mar 20, 2022Updated 3 years ago
- A mutation testing tool designed to work with large C++ (and C) codebases.☆13Oct 28, 2025Updated 3 months ago
- A mod for Wolfire's game Black Shades that incorporates new aspects, such as a larger FPS limit, windowed mode, and larger FOV☆12Dec 9, 2021Updated 4 years ago
- Syllabus for "Fundamentals of Digital Archeology": also news and announcments☆11May 5, 2015Updated 10 years ago
- ☆13May 5, 2018Updated 7 years ago
- A Lua to Wren compiler in Wren.☆15Feb 5, 2020Updated 6 years ago
- ☆13May 9, 2015Updated 10 years ago