RigsOfRods / ogre-pagedgeometryLinks
Paged Geometry is a plugin for OGRE for rendering of dense vegetation
☆13Updated last year
Alternatives and similar repositories for ogre-pagedgeometry
Users that are interested in ogre-pagedgeometry are comparing it to the libraries listed below
Sorting:
- Header-only base C++ library.☆20Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- ☆17Updated 3 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- Platform abstraction and utility library☆20Updated 4 months ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last week
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Your toolbox, since the free lunch is over: a C++ library for multi-threaded programming☆30Updated 2 years ago
- Space-game oriented rendering engine☆25Updated 8 months ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- shd shader generator☆10Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 9 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago