lm165678 / MobilePBRLightingLinks
PBR lighting optimization for mobile
☆11Updated 4 years ago
Alternatives and similar repositories for MobilePBRLighting
Users that are interested in MobilePBRLighting are comparing it to the libraries listed below
Sorting:
- Technology demo of the IsoSurface terrain library.☆11Updated 9 years ago
- Library to load Effekseer particle effects in jMonkeyEngine 3.☆11Updated last year
- Multithreaded framework for managing 'infinite' terrain.☆10Updated last year
- Modern OpenGL Tutorials☆18Updated 8 years ago
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://gi…☆13Updated 4 years ago
- Editor using the SimArboreal library to generate exportable tree models.☆10Updated last year
- Automatically exported from code.google.com/p/monkeyzone☆16Updated 11 months ago
- Nick Gildea Dual Contouring Java LWJGL implementation☆19Updated last year
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.☆16Updated 9 years ago
- Game effects library.☆12Updated last year
- A command line utility for converting models to J3O and copying their dependencies to a new target structure.☆22Updated last year
- Voxel Engine for jMonkeyEngine☆21Updated 10 years ago
- An editor for jMonkeyEngine 3-D models (code has New BSD license)☆43Updated last week
- virtual texture☆20Updated 5 years ago
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Updated 7 years ago
- Physically based sky rendering library☆23Updated 5 years ago
- Realtime and/or precalculated global illumination for your 3d projects.☆31Updated last year
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Updated 4 years ago
- Construction and sampling of precomputed shadows in a compressed voxel octree☆16Updated 7 years ago
- A Third Person Shooter demo made with jMonkeyEngine.☆20Updated this week
- HXEngine is a cross-platform open source game engine developed by personal☆49Updated 5 years ago
- A photorealistic, realtime and GPU-based renderer written in Java☆30Updated 4 years ago
- An Android API housing useful re-usbable Human-computer Interfaces (HCI) in the form of in-game android views with an integration API for…☆12Updated last year
- Forward+ Renderer☆16Updated 7 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 8 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆65Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago