lm165678 / MobilePBRLighting
PBR lighting optimization for mobile
☆11Updated 4 years ago
Alternatives and similar repositories for MobilePBRLighting:
Users that are interested in MobilePBRLighting are comparing it to the libraries listed below
- Technology demo of the IsoSurface terrain library.☆11Updated 9 years ago
- Multithreaded framework for managing 'infinite' terrain.☆9Updated 9 months ago
- Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.☆16Updated 8 years ago
- Nick Gildea Dual Contouring Java LWJGL implementation☆18Updated 3 months ago
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://gi…☆13Updated 3 years ago
- Automatically exported from code.google.com/p/monkeyzone☆16Updated last month
- Game effects library.☆12Updated 2 months ago
- Editor using the SimArboreal library to generate exportable tree models.☆10Updated 9 months ago
- Library to load Effekseer particle effects in jMonkeyEngine 3.☆11Updated 4 months ago
- Modern OpenGL Tutorials☆18Updated 7 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆10Updated 2 years ago
- Tiled Map XML (.tmx) asset loader for jMonkeyEngine☆12Updated 8 months ago
- virtual texture☆19Updated 4 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆14Updated 5 years ago
- Voxel Engine for jMonkeyEngine☆21Updated 9 years ago
- Physically based sky rendering library☆22Updated 4 years ago
- A library and tech demo for simulating vehicles in jMonkeyEngine☆16Updated this week
- My First Deferred Rendering☆21Updated 8 years ago
- Forward+ Renderer☆14Updated 6 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆17Updated last year
- An Android API housing useful re-usbable Human-computer Interfaces (HCI) in the form of in-game android views with an integration API for…☆11Updated 8 months ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- native particle system for unity☆12Updated 7 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 6 years ago
- Steam Audio (phonon) implementation for jMonkeyEngine.☆12Updated 4 months ago
- Screen space global illumination for interactive mixed reality☆14Updated 7 years ago
- Construction and sampling of precomputed shadows in a compressed voxel octree☆13Updated 6 years ago
- This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.☆12Updated last year