InteractiveComputerGraphics / splashsurfLinks
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
☆234Updated 2 weeks ago
Alternatives and similar repositories for splashsurf
Users that are interested in splashsurf are comparing it to the libraries listed below
Sorting:
- A set of reusable functions to integrate IPC into an existing simulation.☆251Updated this week
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆250Updated 2 years ago
- A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, a…☆239Updated 2 weeks ago
- This is the first fully GPU Optimized IPC framework☆128Updated 4 months ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆228Updated 2 years ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆144Updated this week
- A high-performance implementation of SPH in Taichi.☆274Updated 9 months ago
- Source Codes for Corotational Hinge-based Thin Plates/Shells☆11Updated 4 months ago
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆236Updated 3 weeks ago
- A Library for Squashing Things☆195Updated 2 years ago
- ☆115Updated 2 years ago
- Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- an…☆620Updated last year
- The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions …☆126Updated 2 weeks ago
- The source code of our paper PNCG.☆61Updated 3 months ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆56Updated 7 months ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆96Updated 2 weeks ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆112Updated 2 months ago
- Robust, intersection-free, simulations of rigid bodies.☆165Updated last month
- Fast Tetrahedral Meshing in the Wild☆485Updated 3 months ago
- ☆126Updated 3 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆55Updated 11 months ago
- CPIC cases implemented with taichi.☆54Updated 4 years ago
- Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 tech…☆234Updated 4 years ago
- A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the …☆85Updated 11 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆144Updated last month
- My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taic…☆56Updated last year
- ☆30Updated last year
- Taichi demos☆93Updated 3 years ago
- ☆84Updated 2 years ago
- Toolkit for Meshing in the Wild☆158Updated last week