Erkaman / planar_proj_shadows
Demo of Planar Projected Shadows in regl
☆34Updated 8 years ago
Alternatives and similar repositories for planar_proj_shadows
Users that are interested in planar_proj_shadows are comparing it to the libraries listed below
Sorting:
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- 3D Wavelet Rasterization☆30Updated 7 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- ☆29Updated 9 years ago
- Progressive triangle streams☆21Updated 10 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Helper module for debugging raytraced SDFs☆12Updated 9 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- Generate 3d box geometry☆10Updated 9 years ago
- ☆35Updated 6 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- draw anti-aliased circular arcs in a shader with glslify☆41Updated 7 years ago
- Oren-Nayar diffuse lighting for GLSL☆26Updated 7 years ago
- Some weird animations made with regl and WebGL☆17Updated 8 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- Wavefront OBJ parser☆19Updated 9 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Fire particle system made with regl☆18Updated 8 years ago
- Orbit camera for 3D scenes☆38Updated last year
- ☆43Updated 7 years ago
- Screen-space reflections with WebGL☆44Updated 6 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆34Updated 2 years ago