jimbo00000 / RiftSkeleton
A basic OpenGL app for the Oculus VR SDK.
☆39Updated 8 years ago
Alternatives and similar repositories for RiftSkeleton:
Users that are interested in RiftSkeleton are comparing it to the libraries listed below
- Samples for Oculus Rift and OpenGL☆56Updated 4 years ago
- Example code for using the Oculus Rift☆196Updated 3 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- An initiative for an open source driver for the Leap Motion sensor.☆141Updated 11 years ago
- OSVR driver for use with the HTC Vive (including Vive PRE)☆62Updated 6 years ago
- ☆64Updated 5 years ago
- Dump of Oculus Rift DK2 optical tracking code as-is, including a current snapshot of Vrui-3.2-001.☆81Updated 10 years ago
- Presentations for SIGGRAPH 2012 course "Graphics Programming on the Web" covering HTML5 technologies (Canvas, CSS, etc.), WebGL and WebCL☆53Updated 2 years ago
- Rendering plugin for Unity☆34Updated 6 years ago
- DEPRECATED. Refer to: https://github.com/cinder/Cinder-VR☆23Updated 8 years ago
- C++ software development toolkit for highly interactive virtual reality applications☆75Updated 5 years ago
- OSVR Leap Motion plugin☆18Updated 7 years ago
- Utility for viewing OSVR tracking data, using OpenSceneGraph.☆15Updated 9 years ago
- A playground to understand how the positional tracking systems for PlayStation VR, Oculus Rift, and HTC Vive work.☆46Updated 4 years ago
- An experimental Qt-based port of ShaderToy code running in OculusVR.☆14Updated 10 years ago
- CinderBlock for OpenCV3☆41Updated 7 years ago
- Oculus Renderer☆28Updated 9 years ago
- Tool for determining distortion parameters of arbitrary HMDs, and a corresponding set of shaders to correct that distortion.☆36Updated 5 years ago
- Hacky http server providing head tracking data from the oculus rift hmd.☆84Updated 11 years ago
- Register multiple point clouds into one coordinate system☆23Updated 11 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆131Updated 10 years ago
- Unified documentation for the OSVR projects.☆93Updated 3 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Updated 6 years ago
- a 3D position tracking device using infrared cameras, made to be used with every VR / AR headset☆109Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 6 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 8 years ago
- Oculus Rift tracking plugin for OSVR.☆42Updated 7 years ago
- Raw Vive HID/USB parser☆14Updated 3 years ago
- Step into the worlds of Shadertoy with an Oculus Rift.☆71Updated 8 years ago
- ffmpeg with video filter to undo distortion by virtual reality HMDs (click link below for latest release)☆68Updated 9 years ago