rericha19 / C2exportLinks
Crash 2 level (re)builder and multipurpose tool
☆10Updated last week
Alternatives and similar repositories for C2export
Users that are interested in C2export are comparing it to the libraries listed below
Sorting:
- A compute shader emulation of the PlayStation 2 Graphics Synthesizer☆145Updated 2 months ago
- This mod lets you play MGS2: Substance with the 3rd person camera (and game controls) from MGS3: Subsistence☆291Updated 3 years ago
- A path-tracer for the original Quake game☆67Updated this week
- Toolset for Vagrant Story (2000, Square), written in JavaScript with Three.js☆124Updated 3 years ago
- Low-level rendering hardware interface (RHI) written in C++.☆48Updated last week
- Single header DDS image utility☆47Updated 9 months ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆51Updated 2 months ago
- Spyro the Dragon Decompilation Project☆123Updated this week
- Zenteon: Public ReShade Shaders☆149Updated 3 weeks ago
- The main repository for the AMD Dense Geometry Format SDK☆45Updated 4 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Updated 13 years ago
- Fork of https://github.com/sm64pc/sm64ex with raytracing support.☆321Updated last year
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆30Updated 6 years ago
- Vulkan triangle in ~380 lines of code☆132Updated last week
- Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Nau…☆178Updated 2 months ago
- State of the art RDO BC1-7 GPU texture encoders☆230Updated 2 weeks ago
- An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.☆389Updated this week
- GI baker for Hedgehog Engine games☆37Updated last month
- ☆62Updated 2 years ago
- NVIDIA’s implementation of RTX ray-tracing in Quake II☆28Updated 3 years ago
- N64 3D ucode for libdragon☆361Updated last week
- C bindings for D3D12 Memory Allocator.☆12Updated last year
- ☆48Updated 2 years ago
- A low-level Vulkan compute emulation of the N64 RDP☆178Updated last year
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆112Updated this week
- A set of modding tools (level editor, etc) for the Ratchet & Clank PS2 games.☆124Updated 3 weeks ago
- Classic Resident Evil open-source engine☆161Updated 2 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆198Updated last year
- A game/tech demo of refractive abberation.☆17Updated 3 weeks ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆239Updated 3 years ago