[ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.
☆44Aug 22, 2024Updated 2 years ago
Alternatives and similar repositories for RPBG
Users that are interested in RPBG are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- (ECCV2024) KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter☆19Jun 27, 2025Updated last year
- Official code implementation for "BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes" [SIGGRAP…☆28Jul 23, 2024Updated 2 years ago
- (ICCV2023) NeRFrac: Neural Radiance Fields through Refractive Surface☆36Jul 8, 2025Updated last year
- R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars☆23Nov 23, 2025Updated 11 months ago
- (ECCV2024) Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence☆20Jun 27, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Binary Opacity Grids import and rendering in Unity.☆17Mar 22, 2024Updated 2 years ago
- [ECCV2024] RS-NeRF: Neural Radiance Fields from Rolling Shutter Images☆18Jul 16, 2024Updated 2 years ago
- ☆15Aug 16, 2024Updated 2 years ago
- [AAAI 2025 Oral] GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface Reconstruction☆24Jul 21, 2025Updated last year
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting☆13Jul 8, 2024Updated 2 years ago
- (ICCV2025) ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars☆44Jan 19, 2026Updated 9 months ago
- ☆17May 8, 2024Updated 2 years ago
- Uses MVS depth estimation to initialize the 3D Gaussian splats instead of the Colmap SfM sparse point cloud.☆16Nov 27, 2025Updated 11 months ago
- A PyTorch Polynomial and Fourier series acceleration modules☆10Jan 6, 2024Updated 2 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Official implementation of ComGS (ICLR 2026) | Project Page: https://nju-3dv.github.io/projects/ComGS/☆12May 8, 2026Updated 5 months ago
- [ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting☆247Aug 12, 2024Updated 2 years ago
- [ICCV 2021] Code for AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network.☆122May 25, 2023Updated 3 years ago
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆66Oct 9, 2026Updated 3 weeks ago
- [ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!☆277Apr 27, 2025Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆1,024Nov 15, 2024Updated last year
- 3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!☆11Updated this week
- [ECCV 2024] Implementation of latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction☆241Apr 1, 2025Updated last year
- A differentiable point-based rendering framework.☆220Mar 31, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- [CVPR 2023] Visibility Constrained Wide-band Illumination Spectrum Design for Seeing-in-the-Dark☆51Aug 4, 2023Updated 3 years ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆65Mar 4, 2025Updated last year
- Compute surface normal from depth image using d2nt and cross product method☆10Aug 3, 2023Updated 3 years ago
- ☆29Jul 2, 2024Updated 2 years ago
- Next Forcing: Causal World Modeling with Multi-Chunk Prediction (MCP)☆13Aug 29, 2026Updated 2 months ago
- Implementation of "Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail" presented at Eurographics 2025.☆30Jun 2, 2025Updated last year
- [SIGGRAPH Asia 2024] V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians☆109Jun 3, 2025Updated last year
- [CVPR 2024] Official repo for paper NeLF-Pro: Neural Light Field Probes☆84Aug 18, 2024Updated 2 years ago
- Official implementation of "PAPR in Motion: Seamless Point-level 3D Scene Interpolation"☆14Jul 8, 2026Updated 3 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Dynamic Mesh-Aware Radiance Fields (ICCV2023): Raytracing rendering and interactive simulating mesh with NeRF☆179Feb 28, 2024Updated 2 years ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆105Jan 20, 2026Updated 9 months ago
- ☆34Oct 14, 2025Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆203Nov 23, 2024Updated last year
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆69Jun 4, 2025Updated last year
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆788Aug 2, 2025Updated last year
- Official PyTorch & Diffusers implementation of "Text-Guided Texturing by Synchronized Multi-View Diffusion"☆183Mar 18, 2025Updated last year