QT-Zhu / RPBGLinks
[ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.
☆44Updated 10 months ago
Alternatives and similar repositories for RPBG
Users that are interested in RPBG are comparing it to the libraries listed below
Sorting:
- repo for paper NeLF-Pro: Neural Light Field Probes☆81Updated 10 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆41Updated last year
- RaNeuS☆76Updated 10 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 10 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆59Updated last month
- ☆29Updated 11 months ago
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆39Updated 2 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆99Updated 11 months ago
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆72Updated 5 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆57Updated 3 months ago
- This is the officially implementation of ICCV 2023 paper " Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with…☆52Updated last year
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆53Updated 7 months ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆120Updated 9 months ago
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆62Updated last year
- The offical code repository for SC-4DGS.☆59Updated 10 months ago
- 🎉 Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors"…☆55Updated 3 weeks ago
- MetricSolver☆19Updated 2 months ago
- ☆54Updated 4 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆63Updated last month
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆47Updated 5 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- Reference implementation of CVPR 2024 (Oral) paper "NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guid…☆61Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆53Updated last week
- ☆55Updated 7 months ago
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes☆47Updated 6 months ago
- ☆31Updated 6 months ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆138Updated 6 months ago
- official implementation of "HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwine…☆92Updated 2 years ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆35Updated 7 months ago