QT-Zhu / RPBGLinks
[ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.
☆44Updated last year
Alternatives and similar repositories for RPBG
Users that are interested in RPBG are comparing it to the libraries listed below
Sorting:
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆84Updated 4 months ago
- [CVPR 2024] Official repo for paper NeLF-Pro: Neural Light Field Probes☆84Updated last year
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆51Updated 11 months ago
- ☆61Updated 5 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year
- RaNeuS☆77Updated last year
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆84Updated 11 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆60Updated 9 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆64Updated 4 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆34Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆114Updated last year
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆92Updated 3 weeks ago
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆121Updated last year
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆45Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- ☆29Updated last year
- Improved 3DGS rasterizer.☆126Updated 9 months ago
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting☆91Updated 7 months ago
- ☆18Updated 2 years ago
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆64Updated 4 months ago
- [ICCV 2025] InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes☆109Updated 5 months ago
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆44Updated 5 months ago
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting☆42Updated last year
- Code for Faster VGGT with Block-Sparse Global Attention☆87Updated last month
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆57Updated 11 months ago
- This is the officially implementation of ICCV 2023 paper " Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with…☆54Updated last year
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆111Updated 6 months ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆147Updated last year
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆55Updated 9 months ago
- [NeurIPS 2024] Binocular3DGS: Binocular-Guided 3D Gaussian Splatting with ViewConsistency for Sparse View Synthesis☆80Updated 3 months ago