ALEXMORF / the-dark-dungeon
a game with the application of raycasting
☆10Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for the-dark-dungeon
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆19Updated 5 months ago
- A small realtime software rendering library☆14Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆23Updated last year
- A small software renderer☆9Updated 4 years ago
- A simple game made in C with SDL☆19Updated last year
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Updated 3 weeks ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 6 years ago
- Graphics Programming Black Book by Michael Abrash.☆44Updated 10 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 3 months ago
- A window management/rendering API for roguelikes or similar applications.☆23Updated 7 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 9 years ago
- 3D Game Engine☆21Updated 4 years ago
- The source code to the Sylphis3D game engine☆34Updated 9 years ago
- My implementation of the ZFXEngine 2.0 3D game engine described in the book "3D Game Engine Programming" by Stefan Zerbst and Oliver Duve…☆12Updated 9 years ago
- converter and viewer for custom animated 3d mesh format☆8Updated 6 years ago
- A simple raycasting demonstration using SDL2☆30Updated 3 years ago
- The raycasting engine from the book "Gardens of Imagination"☆21Updated 7 months ago
- Small utility library that serves as an abstraction layer between your application and everything else.☆19Updated last week
- A small 3D game engine geared towards developing retro games.☆11Updated last month
- ☆21Updated 3 years ago
- Personal C/C++ 3D Software Rasterizer☆13Updated last week
- Game Engine Based on Entity Component System.☆16Updated 6 years ago
- Simple command line tool to convert Wavefront OBJ models to C/C++ data arrays.☆11Updated 8 years ago
- 3D shooter based on DmitrysEngine☆12Updated 5 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆12Updated 6 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- ☆15Updated 10 years ago
- Futuristic arcade racing game for DOS☆26Updated 8 months ago