andrew-lim / sw3dcppLinks
Personal C/C++ 3D Software Rasterizer
☆19Updated 6 months ago
Alternatives and similar repositories for sw3dcpp
Users that are interested in sw3dcpp are comparing it to the libraries listed below
Sorting:
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A small realtime software rendering library☆17Updated 5 years ago
- ☆12Updated 5 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- C math library for graphics☆16Updated 7 months ago
- ☆21Updated 5 years ago
- ☆21Updated last year
- Futuristic arcade racing game for DOS☆33Updated last year
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Updated last week
- Software renderer.☆14Updated last year
- 3D Game Engine☆21Updated 11 months ago
- A script that generates a single-header & single-header+single-source version of GLFW☆52Updated 3 years ago
- A small 3D game engine geared towards developing retro games.☆14Updated last year
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 10 years ago
- 3D Multiplayer First Person Shooter☆23Updated 12 years ago
- Maciej's Toolbox☆67Updated 11 months ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆22Updated 2 years ago
- Automatically exported from code.google.com/p/ftke☆18Updated 10 years ago
- A small example of using the Windows XAudio2 API in C☆26Updated 4 years ago
- Cute little physics engine.☆63Updated 8 years ago
- Doom-style graphics engine in modern C++☆84Updated last year
- Triangle rasterization routines accelerated by SSE and AVX☆72Updated 8 years ago
- ☆23Updated 9 months ago
- A toy game engine reflecting on simplicity and retro approach to gamedev.☆12Updated 3 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- A very basic implementation of a software rasterizer.☆17Updated 6 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆81Updated 6 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- Single file PCX image loader.☆10Updated 6 years ago
- Mostly self-contained game/engine☆53Updated last year