CodeRedd / zfx-engine-zerbst-duvel
My implementation of the ZFXEngine 2.0 3D game engine described in the book "3D Game Engine Programming" by Stefan Zerbst and Oliver Duvel
☆13Updated 9 years ago
Alternatives and similar repositories for zfx-engine-zerbst-duvel:
Users that are interested in zfx-engine-zerbst-duvel are comparing it to the libraries listed below
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- ☆9Updated this week
- Alien Engine is a Game Engine made by Víctor Segura Blanco and Oriol Capdevila Salinas, two studens from CITM University, Terrassa. Websi…☆16Updated 5 years ago
- Game engine/framework powering The Driver Syndicate.☆8Updated this week
- A simple game engine written in C++☆38Updated 8 years ago
- A small realtime software rendering library☆16Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- vast Engine☆12Updated 6 months ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- A C++ game engine☆33Updated 4 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Updated 6 years ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A graphics Framework/Game Engine☆10Updated 2 years ago
- 3D Game Engine☆21Updated last month
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Elixir Engine - A D3D11 Rendering Engine.☆9Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆18Updated 2 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆38Updated this week
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago