Game Engine Based on Entity Component System.
☆18Apr 19, 2018Updated 7 years ago
Alternatives and similar repositories for ECS
Users that are interested in ECS are comparing it to the libraries listed below
Sorting:
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- A 3D voxel game... Procedurally generated!☆16May 29, 2024Updated last year
- YIRL is a Work in progress game engine aiming to be fully configurable, scriptable and mod friendly.☆20Jan 26, 2026Updated last month
- virtual texture☆20Jul 17, 2020Updated 5 years ago
- a cross-platform 3D graphics engine☆19Jul 14, 2018Updated 7 years ago
- Unityのネットワークサンプルを簡略化したもの☆36Dec 16, 2011Updated 14 years ago
- A 2d physics engine with fixed-point support.☆29Jun 24, 2018Updated 7 years ago
- Single header Wavefront OBJ parser written in C.☆28Oct 23, 2017Updated 8 years ago
- A simple ISO9660 file system implementation.☆44Jan 26, 2025Updated last year
- A Voxel Editor in C++☆10Oct 27, 2020Updated 5 years ago
- Combat damage system for Garry's Mod☆21Nov 3, 2021Updated 4 years ago
- PlayStation ISO Content Extraction Tool☆40Jan 13, 2021Updated 5 years ago
- Depth Peel Haired in OpenGL☆11Jan 15, 2025Updated last year
- ☆15Oct 3, 2015Updated 10 years ago
- Accepts broken-down datetime elements and returns seconds since UNIX epoch☆11Jul 15, 2019Updated 6 years ago
- SGDKplusplus - A free and open development kit for the Sega Mega Drive with C++ support. Forked from SGDK.☆12Nov 19, 2022Updated 3 years ago
- Unity 3D C# script that generates a mesh to correct lens distortion in real-time on the GPU. Fast and configurable. It is for show video …☆15Feb 12, 2016Updated 10 years ago
- A JavaScript project that combines the rhythm gameplay of Dance Dance Revolution with an endless runner.☆11Jul 6, 2017Updated 8 years ago
- CMP Compressor (Sega Saturn Compatible RLE Compression)☆11Oct 19, 2019Updated 6 years ago
- Various tools written or modified by me☆10Oct 26, 2025Updated 4 months ago
- A fully-working 3D map editor (in Java) and level compilation toolchain (in C++), and a part-finished 3D game engine (in C++). Early deve…☆15Oct 28, 2013Updated 12 years ago
- s373.libraries for processing☆17Mar 10, 2013Updated 12 years ago
- ☆11Mar 4, 2015Updated 10 years ago
- code from a workshop at eyeo 2012☆23Jun 6, 2012Updated 13 years ago
- Low Latency Audio - aims to provide audio playback☆12Dec 2, 2025Updated 2 months ago
- Analysis of a popular NeoGeo game :)☆12May 16, 2017Updated 8 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆13Mar 21, 2017Updated 8 years ago
- vitasdk bindings to be used in rust☆14Dec 27, 2025Updated 2 months ago
- LLM Inference Engine: High-performance CUDA-accelerated framework for large language model inference A cutting-edge, open-source impleme…☆11Sep 29, 2024Updated last year
- Lightweight customizable ActionScript 3.0 property monitor☆18Apr 12, 2011Updated 14 years ago
- JPCT-AE and Vuforia integration☆14Mar 30, 2015Updated 10 years ago
- A example of mixing ImGui and SDL2☆10Apr 3, 2019Updated 6 years ago
- Resource compiler, packages images, fonts, cursors, etc as compilable C source. Portable ANSI C.☆16Dec 17, 2024Updated last year
- get color from spherical harmonic coefficients and normals☆12Oct 24, 2016Updated 9 years ago
- The popular anime novel DDLC programmed from zero in vanilla javascript, in order to make it playable in a web browser. It was my first b…☆20Mar 14, 2024Updated last year
- hxwgpu is a work in progress haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop☆12Jul 11, 2020Updated 5 years ago
- Fixed-point arithmetic in C++☆12Sep 25, 2013Updated 12 years ago
- Threadpool library☆23May 31, 2015Updated 10 years ago
- Actor model implemented in OCaml - early alpha☆10Jun 5, 2020Updated 5 years ago