giulian2003 / ShooterDemoLinks
Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working on an actual game. (Cross-Platform, Data Oriented Design, C++11, OpenGL 4.5, SDL, GLEW, NanoVG, CTPL lock free multi-threading, ASSIMP skeletal animation and model loading, Recast&Detour navigation mesh, Q3 BSP…
☆13Updated 6 years ago
Alternatives and similar repositories for ShooterDemo
Users that are interested in ShooterDemo are comparing it to the libraries listed below
Sorting:
- onut. A little framework to make games in C++ or JavaScript☆47Updated last month
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- ☆12Updated 4 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Mostly self-contained game/engine☆49Updated 9 months ago
- BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.☆46Updated 15 years ago
- Development fork of Maratis editor and game engine☆13Updated 11 years ago
- Game Engine Based on Entity Component System.☆17Updated 7 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Minimalistic, cross platform, open source 3d game engine framework☆61Updated 4 years ago
- 3D Multiplayer First Person Shooter☆23Updated 11 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆43Updated 5 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- Stack-based texture generation tool written in C99!☆32Updated 2 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Engine and game☆77Updated 8 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 2 months ago
- Some OpenGL SDL examples in cpp☆15Updated 11 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆66Updated 4 years ago
- Igneous is an open source game engine written in C++.☆52Updated 4 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆33Updated 5 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- 2D quake-inspired game☆28Updated last year
- Educational demo implementing a swept 2D character controller☆97Updated last year
- A generic game loop implementation in C++☆12Updated last year
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- Small C++ game engine with Lua scripting☆43Updated 3 months ago