sp4cerat / Pulsar-Voxel-Engine-1996
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
☆24Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for Pulsar-Voxel-Engine-1996
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆57Updated 9 years ago
- Simple software rasterizer with OpenGL-like interface☆23Updated last year
- OpenGL Voxel Splatting☆20Updated 9 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆26Updated 9 years ago
- ☆37Updated 7 years ago
- A small software renderer☆9Updated 4 years ago
- A toy game engine reflecting on simplicity and retro approach to gamedev.☆12Updated last year
- iD Software's TED5 level editor☆19Updated 10 years ago
- SDL2 port of the Yeti 3D engine☆41Updated 2 years ago
- qbism super8 engine based on Makaqu and Quake source code☆62Updated last year
- Quake III map and model renderer☆29Updated 8 years ago
- iq's open source 1k / 4k framework(s)☆56Updated 5 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆16Updated last year
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆61Updated 6 years ago
- Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object☆20Updated 9 years ago
- Futuristic arcade racing game for DOS☆26Updated 8 months ago
- Port of the Build game engine by Ken Silverman☆101Updated 3 weeks ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 3 months ago
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 4 years ago
- The raycasting engine from the book "Gardens of Imagination"☆21Updated 7 months ago
- Single file collision detection, closest point, and raycasting library for convex shapes using GJK☆17Updated 7 years ago
- A small realtime software rendering library☆14Updated 4 years ago
- Raytracer for DOS written in C☆17Updated 4 years ago
- Quake II Software renderer by "panzerschrek"☆14Updated 7 years ago
- Those are the bsp.exe and vis.exe source code, modified in order to really understand the PVS building system☆27Updated 12 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 6 years ago
- Source Code for the DOS game Speed Haste (1995)☆43Updated 12 years ago