lquatrin / cpp_volume_renderingLinks
Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
☆32Updated 8 months ago
Alternatives and similar repositories for cpp_volume_rendering
Users that are interested in cpp_volume_rendering are comparing it to the libraries listed below
Sorting:
- Volume rendering☆61Updated 2 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Updated 6 years ago
- Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project☆28Updated 8 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆213Updated 5 years ago
- Vulkan-based volume renderer with efficient empty space skipping acceleration☆35Updated 3 years ago
- ☆122Updated 12 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- GPU 3D SDF generator using DirectX 11 compute shader☆69Updated 2 years ago
- Global Illumination using Spherical Harmonics☆79Updated 4 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆24Updated 7 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 6 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- UCSD CSE 272 renderer☆98Updated 7 months ago
- CUDA-based interactive volume visualizer.☆21Updated 4 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆84Updated 4 years ago
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Code Replicability in Computer Graphics☆204Updated 2 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆72Updated 5 years ago
- A curated list of awesome Direct Volume Rendering articles, software and resources☆31Updated 5 years ago
- Optimised BVH traversal + HDRI environment mapping☆225Updated 5 years ago
- ☆60Updated 2 years ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- physically based path tracer on gpu☆56Updated 4 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆44Updated last year
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Updated last year
- ☆11Updated last year
- Source code for our paper "Neural Denoising for Path Tracing of Medical Volumetric Data"☆31Updated 4 years ago