lquatrin / cpp_volume_renderingLinks
Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
☆32Updated 11 months ago
Alternatives and similar repositories for cpp_volume_rendering
Users that are interested in cpp_volume_rendering are comparing it to the libraries listed below
Sorting:
- Volume rendering☆61Updated 2 years ago
 - Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project☆28Updated 8 years ago
 - Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 5 years ago
 - GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Updated 6 years ago
 - Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
 - Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
 - Vulkan-based volume renderer with efficient empty space skipping acceleration☆35Updated 3 years ago
 - UCSD CSE 272 renderer☆101Updated 9 months ago
 - A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆63Updated 4 years ago
 - Various Volume Renders / Scenes for pbrt-v4☆33Updated 2 years ago
 - A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Updated last year
 - Optimised BVH traversal + HDRI environment mapping☆228Updated 5 years ago
 - Global Illumination using Spherical Harmonics☆84Updated 4 years ago
 - ☆122Updated 12 years ago
 - undergraduate student course project in Zhejiang University☆49Updated 9 years ago
 - an implementation of parallel linear BVH (LBVH) on GPU☆236Updated 5 years ago
 - Supporting sample application for my codeproject tutorial which demonstrates volume rendering using OpenGL☆17Updated last year
 - Physically based renderer☆28Updated 3 years ago
 - Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Updated 3 years ago
 - GPU 3D SDF generator using DirectX 11 compute shader☆71Updated 2 years ago
 - Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
 - This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆43Updated 6 years ago
 - ☆69Updated 4 months ago
 - ☆164Updated 4 years ago
 - physically based path tracer on gpu☆56Updated 5 years ago
 - A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆74Updated 5 years ago
 - Code Replicability in Computer Graphics☆204Updated 3 years ago
 - Source code and resources related to multifragment rendering☆18Updated 4 years ago
 - CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆24Updated 8 years ago
 - A curated list of awesome Direct Volume Rendering articles, software and resources☆31Updated 5 years ago