Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.
☆14May 11, 2024Updated 2 years ago
Alternatives and similar repositories for Surtr
Users that are interested in Surtr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated 2 years ago
- Vulkan Port of Frank Luna's Introduction to 3D Game Programming With DirectX 12☆14Mar 11, 2022Updated 4 years ago
- DirectX12 Game Engine☆10May 23, 2023Updated 3 years ago
- Evergine Low-Level API samples.☆21Oct 20, 2025Updated 7 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Quake II on Dx12☆31Sep 2, 2021Updated 4 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆23Feb 9, 2024Updated 2 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Apr 7, 2026Updated last month
- Directx 12 toy engine☆41Mar 21, 2020Updated 6 years ago
- DX12 C++20 rendering engine☆17Nov 24, 2020Updated 5 years ago
- Procedural City-Generation Project. Sub-project of the FindingYonghee project.☆27Aug 24, 2024Updated last year
- Implement Fluid Simulation (FLIP) on Unreal Engine 5 with NVIDIA GVDB Library☆14Nov 30, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Sample of Direct3D 12☆22Mar 15, 2025Updated last year
- Relight is a lightmaping with global illumination & radiosity compuation library.☆19Jan 27, 2017Updated 9 years ago
- Dart Language Tutorial☆11Oct 26, 2023Updated 2 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆126Sep 8, 2024Updated last year
- Forward+ renderer written in DirectX 12 with various additional features.☆23Apr 4, 2023Updated 3 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆15May 16, 2026Updated last week
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 2 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- A basic Virtual machine operating on bytecode with a stack and Van Neumann Architecture. Built in Assembler.☆18Oct 22, 2017Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Some Voxel/Mesh stuff made with SdfMesher☆26May 15, 2022Updated 4 years ago
- ☆23Dec 10, 2022Updated 3 years ago
- C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials☆13Nov 22, 2025Updated 6 months ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12May 12, 2026Updated last week
- random 2d engine rumblings☆19Sep 15, 2017Updated 8 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆34Apr 12, 2024Updated 2 years ago
- Glare Rendering Engine☆11Updated this week
- Experimental DirectX 12 Rendering Engine☆91May 13, 2026Updated last week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A set of reusable C++ classes for concurrent tasks☆36Apr 21, 2013Updated 13 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Nov 4, 2019Updated 6 years ago
- ☆15Oct 13, 2025Updated 7 months ago
- Graphics toolkits☆37Feb 21, 2026Updated 3 months ago
- Imply games202 homework in C++ and OpenGL☆13Sep 14, 2022Updated 3 years ago
- Realtime GPU Raytracer (DXR)☆11Aug 15, 2020Updated 5 years ago
- A Toy Game Engine Using D3D12☆14Nov 2, 2020Updated 5 years ago