whoisryosuke / wgpu-hello-world
exploring wgpu for Rust
☆27Updated last year
Alternatives and similar repositories for wgpu-hello-world:
Users that are interested in wgpu-hello-world are comparing it to the libraries listed below
- Fast prototyping 3D engine☆104Updated 3 years ago
- PBR renderer written with Rust and wgpu-rs☆26Updated 4 years ago
- Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui☆76Updated 2 weeks ago
- VsCode Syntax highlight for WGSL files☆84Updated last year
- ☆156Updated last month
- A WGSL playground inspired by Shadertoy.☆102Updated last year
- Simple example on how to use egui with wgpu and winit.☆84Updated 2 years ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆41Updated 5 months ago
- Simple profiler scopes for wgpu using timer queries☆101Updated last week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆165Updated 3 months ago
- WebGPU powered ray tracer + Svelte based editor☆57Updated 8 months ago
- Backend code to use egui with wgpu.☆104Updated 2 months ago
- Raytracing in One Weekend in Bevy☆16Updated 5 months ago
- A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer…☆97Updated 4 months ago
- Validate wgsl in rust projects☆81Updated 8 months ago
- A tiny WebGPU renderer written in Rust☆143Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆170Updated last month
- Linear algebra library for graphics and gamedev.☆58Updated 4 months ago
- A plugin to use the kajiya renderer with bevy☆113Updated 2 years ago
- 3d transformation gizmo☆233Updated 4 months ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆129Updated last year
- glTF 2.0 file viewer written in Rust using Vulkan☆79Updated last month
- ☆64Updated 2 years ago
- A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.☆209Updated 3 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆138Updated this week
- Some ridiculous SSGI for bevy☆41Updated last year
- Bevy camera controllers with buttery, exponential smoothing.☆295Updated 3 months ago
- A bevy 3D text mesh generator for displaying text☆66Updated 11 months ago
- Implementation of PBR using wgpu-rs☆79Updated 3 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆97Updated 2 weeks ago