jinleili / simuverse
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
☆80Updated 2 months ago
Alternatives and similar repositories for simuverse:
Users that are interested in simuverse are comparing it to the libraries listed below
- A WGSL playground inspired by Shadertoy.☆105Updated last year
- WebGPU powered ray tracer + Svelte based editor☆59Updated 10 months ago
- Fast prototyping 3D engine☆106Updated 3 years ago
- ☆164Updated last week
- 3d transformation gizmo☆250Updated 2 weeks ago
- Simple example on how to use egui with wgpu and winit.☆84Updated 2 years ago
- A portable and modular superset of WGSL☆137Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆108Updated 3 weeks ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- VsCode Syntax highlight for WGSL files☆85Updated last year
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆40Updated 7 months ago
- exploring wgpu for Rust☆28Updated last year
- An Rust UI framework☆66Updated 9 months ago
- Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.☆43Updated this week
- Backend code to use egui with wgpu.☆106Updated last month
- Rendiation Rendering Framework☆63Updated last week
- Integrate the Bevy engine into existing iOS / Android apps.☆174Updated 9 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆99Updated 2 months ago
- Platform code to use egui with winit.☆32Updated last month
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆65Updated 4 years ago
- Assimp bindings for Rust☆91Updated last week
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆39Updated last week
- 📜A simple 2D text renderer for wgpu📜☆106Updated 3 weeks ago
- ☆65Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆169Updated 2 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆173Updated 3 weeks ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆147Updated last week
- Geometry processing library in pure rust☆78Updated this week
- Starter template for winit, egui and wgpu project.☆53Updated last month
- GPU scientific computing on every platform☆98Updated 2 weeks ago