jinleili / simuverseLinks
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
☆93Updated last week
Alternatives and similar repositories for simuverse
Users that are interested in simuverse are comparing it to the libraries listed below
Sorting:
- WebGPU powered ray tracer + Svelte based editor☆63Updated last year
- A portable and modular superset of WGSL☆216Updated last month
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆206Updated last month
- ☆200Updated last week
- An N-body WebAssembly simulation using Web GPU☆245Updated 3 years ago
- 3d transformation gizmo☆294Updated last month
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆322Updated 2 years ago
- A WGSL playground inspired by Shadertoy.☆119Updated 2 years ago
- Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.☆64Updated 3 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆89Updated this week
- Integrate the Bevy engine into existing iOS / Android apps.☆220Updated 3 months ago
- A tiny WebGPU renderer written in Rust☆146Updated 3 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- exploring wgpu for Rust☆32Updated 2 years ago
- Simple example on how to use egui with wgpu and winit.☆93Updated 3 years ago
- Rubik's cube made with bevy engine.☆45Updated last year
- Platform code to use egui with winit.☆33Updated 5 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆205Updated 3 months ago
- Backend code to use egui with wgpu.☆116Updated 5 months ago
- 📜A simple 2D text renderer for wgpu📜☆131Updated 2 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated 2 weeks ago
- Assimp bindings for Rust☆96Updated 5 months ago
- Simple profiler scopes for wgpu using timer queries☆124Updated 3 months ago
- A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 …☆80Updated this week
- Geometry processing library in pure rust☆89Updated 3 months ago
- Parametric Modelling for Bevy using Truck CAD kernel.☆125Updated 7 months ago
- Experimental real-time renderer with support for dynamic global illumination☆426Updated 9 months ago
- VsCode Syntax highlight for WGSL files☆90Updated last year
- Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.☆160Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆193Updated 4 months ago