jinleili / simuverseLinks
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
☆92Updated 3 months ago
Alternatives and similar repositories for simuverse
Users that are interested in simuverse are comparing it to the libraries listed below
Sorting:
- WebGPU powered ray tracer + Svelte based editor☆61Updated last year
- An N-body WebAssembly simulation using Web GPU☆241Updated 3 years ago
- ☆192Updated last month
- A portable and modular superset of WGSL☆203Updated last week
- A WGSL playground inspired by Shadertoy.☆117Updated last year
- 3d transformation gizmo☆287Updated this week
- Simple example on how to use egui with wgpu and winit.☆94Updated 3 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆192Updated last week
- Backend code to use egui with wgpu.☆112Updated 3 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆77Updated last week
- 📜A simple 2D text renderer for wgpu📜☆128Updated 2 weeks ago
- A minimal example of using Rust, wgpu, and egui without using eframe 🦀 Works on Windows/Linux/MacOS/Web/Android/OpenXR (Such as Quest 3 …☆73Updated 2 weeks ago
- Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.☆59Updated 2 months ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆320Updated 2 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- ☆66Updated 3 years ago
- Integrate the Bevy engine into existing iOS / Android apps.☆209Updated 2 months ago
- Platform code to use egui with winit.☆33Updated 3 months ago
- VsCode Syntax highlight for WGSL files☆90Updated last year
- A tiny WebGPU renderer written in Rust☆145Updated 3 years ago
- An integration to render vector graphics with Vello in the Bevy game engine.☆237Updated this week
- Parametric Modelling for Bevy using Truck CAD kernel.☆121Updated 5 months ago
- Geometry processing library in pure rust☆86Updated 2 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆187Updated 2 months ago
- Rubik's cube made with bevy engine.☆44Updated 11 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated 2 months ago
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆52Updated last year
- Experimental real-time renderer with support for dynamic global illumination☆423Updated 7 months ago
- This is my Rust playground, where I will be rewriting many interesting projects in Rust.☆38Updated last year
- Wavefront OBJ mesh asset loader plugin for the Bevy engine.☆76Updated 2 months ago