fegennari / 3DWorld
3D Procedural Game Engine Using OpenGL
☆1,229Updated this week
Alternatives and similar repositories for 3DWorld:
Users that are interested in 3DWorld are comparing it to the libraries listed below
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆783Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,422Updated this week
- Cross-platform game engine with Vulkan backend☆1,036Updated 6 months ago
- C++ open source 3D game engine☆1,186Updated 11 months ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,055Updated 7 months ago
- An open source C++ game engine.☆1,526Updated this week
- Lightweight, multi-platform, data-oriented game engine.☆895Updated last year
- Cross-Platform C++ 2D/3D game engine☆1,349Updated last month
- free and open source voxel art tools - editor, thumbnailer and format converter☆1,170Updated this week
- 3D C/C++ Game Engine - Created By Brady Jessup☆520Updated last year
- A game engine with an emphasis on real-time cutting-edge solutions☆2,379Updated this week
- Immediate mode rendering and 3d gizmos.☆1,225Updated last year
- An OpenGL 4 and C++ program which renders a procedural scene.☆675Updated 2 years ago
- A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development☆899Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,427Updated 3 years ago
- OpenGL C++ Graphics Engine☆945Updated 6 years ago
- A Vulkan renderer written from scratch on stream☆1,447Updated last week
- Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.☆533Updated last week
- Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that …☆720Updated this week
- Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.☆858Updated last month
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,469Updated 2 years ago
- 🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan☆904Updated this week
- Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture☆568Updated last week
- 3D Graphics Rendering Cookbook, published by Packt.☆1,037Updated last month
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,285Updated 2 years ago
- 3D FPS game engine with full dynamic lighting and shadows☆629Updated this week
- A Vulkan game engine with a focus on data oriented design☆411Updated last week
- 3D game engine with lua scripting☆1,898Updated 3 weeks ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,923Updated last year
- Single-file glTF 2.0 loader and writer written in C99☆1,557Updated last week