zsyzgu / new_photon_mappingLinks
☆11Updated 7 years ago
Alternatives and similar repositories for new_photon_mapping
Users that are interested in new_photon_mapping are comparing it to the libraries listed below
Sorting:
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- a simple physically based rendering renderer.☆11Updated 4 years ago
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- Codes of Chi-squared Progressive Photon Mapping☆28Updated 4 years ago
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Robust Global Illumination in 99 lines of C++☆13Updated 5 years ago
- Offline renderer using CUDA☆13Updated 5 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆14Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 6 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated 11 months ago
- ☆60Updated 2 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆71Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆36Updated 4 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- 2d物理引擎☆36Updated last year
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆17Updated 2 years ago
- Physically based renderer☆28Updated 3 years ago
- Research Oriented Physically Based Renderer☆73Updated 6 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆94Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆19Updated last month
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆44Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- games106 现代图形绘制流水线原理与实践,作业框架。☆19Updated 2 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆26Updated 11 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year