Ubpa / UCMakeLinks
Ubpa CMake
☆24Updated 3 years ago
Alternatives and similar repositories for UCMake
Users that are interested in UCMake are comparing it to the libraries listed below
Sorting:
- 本科毕业设计-流体模拟☆19Updated last year
- ☆50Updated 6 years ago
- Physically based renderer☆28Updated 3 years ago
- 2d物理引擎☆36Updated last year
- GAMES 106 Homework5: Mesh Reduction☆17Updated last year
- zenus parallel computing library for zenus physics-based simulations☆87Updated 3 weeks ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆83Updated 4 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆72Updated 5 years ago
- ☆25Updated 3 years ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆12Updated 4 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- Robust Global Illumination in 99 lines of C++☆13Updated 5 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆68Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- This is the fastest GPU SPH framework☆19Updated last year
- Not so tiny path tracer☆25Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆29Updated last month
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆43Updated 3 weeks ago
- My toy render Engine☆22Updated 3 years ago
- ☆11Updated 3 years ago
- GPU加速-光线追踪-基于物理渲染器☆45Updated 2 years ago
- CPU Physically Based Renderer [2020-]☆17Updated last year
- A high performance and friendly GPU LBVH implementation.☆24Updated 3 weeks ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- ☆21Updated last year