Ubpa / UCMakeLinks
Ubpa CMake
☆23Updated 2 months ago
Alternatives and similar repositories for UCMake
Users that are interested in UCMake are comparing it to the libraries listed below
Sorting:
- ☆52Updated 6 years ago
- 本科毕业设计-流体模拟☆23Updated last year
- an elegant, high-performance and user-friendly halfedge data structure☆89Updated 5 years ago
- 2d物理引擎☆37Updated 2 years ago
- Position Based Fluids CUDA implementation☆139Updated 4 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆75Updated 6 years ago
- zenus parallel computing library for zenus physics-based simulations☆96Updated 7 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆74Updated 3 years ago
- Physically based renderer☆29Updated 4 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Updated 2 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆12Updated 4 years ago
- Robust Global Illumination in 99 lines of C++☆12Updated 6 years ago
- ☆27Updated 13 years ago
- GAMES 106 Homework5: Mesh Reduction☆18Updated 2 years ago
- A unified particle framework similar to NVIDIA FleX.☆132Updated 10 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆79Updated 2 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆25Updated 8 years ago
- This is a fast GPU SPH framework☆21Updated 7 months ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆72Updated 3 years ago
- My toy render Engine☆22Updated 4 years ago
- ☆11Updated 3 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆44Updated 8 months ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Updated last year
- notes and related materials for GAMES103☆78Updated 3 years ago
- Shader Playground on LuisaCompute☆14Updated 3 years ago
- Not so tiny path tracer☆24Updated 3 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 4 years ago
- An offline ray tracing-based renderer for fun☆64Updated 4 years ago