Ubpa / UCMake
Ubpa CMake
☆23Updated 3 years ago
Alternatives and similar repositories for UCMake:
Users that are interested in UCMake are comparing it to the libraries listed below
- ☆48Updated 5 years ago
- 2d物理引擎☆36Updated last year
- zenus parallel computing library for zenus physics-based simulations☆82Updated this week
- 本科毕业设计-流体模拟☆16Updated 10 months ago
- an elegant, high-performance and user-friendly halfedge data structure☆82Updated 4 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆72Updated 5 years ago
- My toy render Engine☆22Updated 3 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- Physically based renderer☆27Updated 3 years ago
- GAMES 106 Homework5: Mesh Reduction☆17Updated last year
- ☆25Updated 3 years ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆11Updated 3 years ago
- 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。☆33Updated 5 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆23Updated 5 years ago
- A ray tracing renderer written in C++20☆20Updated 2 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆70Updated 2 years ago
- An offline ray tracing-based renderer for fun☆63Updated 3 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- notes and related materials for GAMES103☆69Updated 2 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆62Updated 2 years ago
- Position Based Fluids CUDA implementation☆132Updated 3 years ago
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Updated last year
- Vision is a GPU physically based renderer☆33Updated this week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated last month
- ☆11Updated 2 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated 11 months ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆93Updated last year
- A simple implementation of SM, PCF, PCSS and VSSM☆19Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago