shizhouxing / SPPMLinks
Implementation of Stochastic Progressive Photon Mapping
☆22Updated 6 years ago
Alternatives and similar repositories for SPPM
Users that are interested in SPPM are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Updated 11 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Updated last year
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- ☆115Updated 2 years ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 3 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated 3 months ago
- ☆32Updated 4 months ago
- UCSD CSE 272 renderer☆110Updated last month
- ☆61Updated 3 years ago
- Mitsuba renderer main repository☆24Updated 3 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Updated 4 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated 2 months ago
- A simple interactive ray-tracing renderer.☆50Updated last year
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated last year
- Rust frontend to LuisaCompute and more!☆61Updated last month
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Updated last year
- ☆17Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆32Updated last year
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 5 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Updated last year
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆125Updated 5 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 2 months ago