A implementation for SIGGRAOH 2015 The SGGX Microflake Distribution
☆21Jul 25, 2016Updated 9 years ago
Alternatives and similar repositories for SGGX-Plugin-for-Mitsuba
Users that are interested in SGGX-Plugin-for-Mitsuba are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆12Aug 25, 2023Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.☆30Jan 27, 2023Updated 3 years ago
- ☆62Sep 19, 2022Updated 3 years ago
- Fork of the Mitsuba renderer containing reference implementations of: (1) Adaptive Lightslice for Virtual Ray Lights, (2) the Forward Sca…☆16Jan 13, 2025Updated last year
- ☆17Jun 1, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆26Apr 14, 2023Updated 3 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆52Sep 18, 2019Updated 6 years ago
- The code for "HSDF: Hybrid Sign and Distance Field for Modeling Surfaces with Arbitrary Topologies (NeurIPS 2022)"☆18Mar 8, 2023Updated 3 years ago
- ☆22Mar 18, 2024Updated 2 years ago
- Code for Siggraph Asia paper☆19Dec 12, 2023Updated 2 years ago
- ☆29Dec 14, 2024Updated last year
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆99Mar 18, 2023Updated 3 years ago
- Raytracing Study☆14Jul 13, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆64Jun 26, 2020Updated 5 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆44Jul 31, 2023Updated 2 years ago
- [ICCV 2023] Official repository for "Tree-Structured Shading Decomposition"☆45Jan 2, 2025Updated last year
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- Some stuff for doing mixed reality recording in UE4☆13Jun 22, 2016Updated 9 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆54Dec 22, 2024Updated last year
- GEAR_mc is a fork of Jeremie Passerin's GEAR project.☆24Oct 5, 2016Updated 9 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆14Sep 13, 2019Updated 6 years ago
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆18Feb 5, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆39Jun 16, 2023Updated 2 years ago
- Neural Denoising with Layer Embeddings☆53Feb 26, 2024Updated 2 years ago
- R package that provides utilities for processing and analyzing the files that are exported from a recorded 'Zoom' Meeting. This includes …☆16Apr 5, 2022Updated 4 years ago
- UE4 realtime motion receiver plug-in☆13Dec 20, 2016Updated 9 years ago
- LatNet Builder: A General Software Tool For Constructing Highly Uniform Point Sets☆18Aug 22, 2025Updated 8 months ago
- Official repository for the OpenLensFlare framework.☆15Jan 10, 2024Updated 2 years ago
- Ray Traced Stochastic Depth Map for Ambient Occlusion☆14Aug 1, 2024Updated last year
- Interactive ARAP Mesh Deformer☆18Mar 26, 2024Updated 2 years ago
- Mitsuba integration add-on for Blender☆349Sep 19, 2025Updated 7 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- ☆13Aug 19, 2020Updated 5 years ago
- 2018/11/4デジゲー博で頒布したフリュードランダーα版☆16Nov 27, 2021Updated 4 years ago
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆68Jan 6, 2025Updated last year
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- Fast deterministic javascript random methods. Includes Uniform, Gaussian, gaming distributions, shuffles and antisort.☆15Aug 6, 2021Updated 4 years ago
- ☆15Dec 9, 2021Updated 4 years ago