MONOGRID / gainmap-jsLinks
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap
☆146Updated 6 months ago
Alternatives and similar repositories for gainmap-js
Users that are interested in gainmap-js are comparing it to the libraries listed below
Sorting:
- ☆83Updated 3 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- 💄 An app to create, edit, and preview HDR environment maps in the browser☆172Updated 2 years ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆124Updated 4 months ago
- progressive-shadows test☆34Updated 3 months ago
- ☆241Updated 11 months ago
- Tools and IntelliSense for GLSL and WGSL.☆158Updated 3 weeks ago
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- 3D rotation input plugin for Tweakpane☆91Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆198Updated last year
- ☆56Updated 4 months ago
- ☆41Updated 6 months ago
- LudoGL is a WebGL2-only renderer☆69Updated 5 months ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆106Updated 3 years ago
- 🍰 Bake your Three.js shaders or materials into textures!☆169Updated 4 months ago
- A collection of Three.js Shading Language (TSL) textures☆208Updated 3 weeks ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆106Updated last month
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- Adds support for hiding repeating texture patterns to Three.JS☆86Updated 8 months ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆147Updated last year
- Raymarching abstraction for creating simple SDF animations with threejs☆177Updated 2 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆94Updated last month
- ☆91Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆97Updated last year
- Three.js library for fracturing and slicing meshes in real time.☆204Updated 6 months ago
- ☆76Updated 3 years ago
- A lens flare effect for Vanilla Threejs☆170Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆109Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆105Updated 2 years ago
- 💡 Better lighting in three.js☆311Updated 2 years ago