MONOGRID / gainmap-js
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap
β116Updated last week
Alternatives and similar repositories for gainmap-js:
Users that are interested in gainmap-js are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β66Updated 9 months ago
- ποΈπποΈ to skim glsl sources w/ foldable shader chunks for threejs shaderlibβ92Updated 3 years ago
- Performant plane reflections in three.js r139β112Updated 3 years ago
- progressive-shadows testβ29Updated 2 years ago
- β54Updated last week
- β39Updated 3 weeks ago
- π An app to create, edit, and preview HDR environment maps in the browserβ160Updated last year
- Tools and IntelliSense for GLSL and WGSL.β132Updated 2 months ago
- β226Updated 5 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ179Updated 8 months ago
- A collection of Three.js Shading Language (TSL) texturesβ165Updated 3 weeks ago
- The complete journey of a vertex, going from model coordinates to screen coordinatesβ30Updated 2 years ago
- "Point Text" Helper for three JSβ76Updated 11 months ago
- β76Updated 3 years ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorialβ124Updated 7 months ago
- π° Bake your Three.js shaders or materials into textures!β146Updated 6 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β33Updated last year
- Adds support for hiding repeating texture patterns to Three.JSβ79Updated 2 months ago
- β53Updated 3 years ago
- β56Updated 4 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ141Updated last year
- Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).β132Updated last month
- A lens flare effect for Vanilla Threejsβ158Updated last year
- β73Updated 10 months ago
- Raymarching abstraction for creating simple SDF animations with threejsβ171Updated 3 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesβ81Updated 8 months ago
- Visualize draw call cost.β86Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.β100Updated 7 months ago
- threejs postprocess effect to generate outlines in the sceneβ27Updated last year
- β148Updated 5 months ago