gkjohnson / batched-instanced-mesh-demo
Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.
☆14Updated 8 months ago
Alternatives and similar repositories for batched-instanced-mesh-demo:
Users that are interested in batched-instanced-mesh-demo are comparing it to the libraries listed below
- ☆14Updated 7 months ago
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆15Updated last year
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆23Updated last year
- ☆46Updated 2 weeks ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆42Updated last year
- Set of gltf models to load in online demos and examples☆22Updated 6 months ago
- ☆41Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- ☆20Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- Game Development Toolkit for Three.js☆22Updated 2 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated last year
- Splits a model into multiple models with different LOD levels and downscales textures. For use with Wonderland Engine☆13Updated 2 weeks ago
- Dynamic sky addon for t3d.☆11Updated 3 weeks ago
- ☆17Updated last year
- progressive-shadows test☆28Updated last year
- Marching cubes renderer for three.js☆53Updated 2 years ago
- WorkerTask, WorkerTaskDirector and three.js extensions☆18Updated 4 months ago
- Cool demo.☆19Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- Only One-pass Shader☆26Updated 10 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 6 months ago
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- Library for tracking and iteratively improving page framerate over time☆33Updated 4 months ago